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72 bytes removed ,  22:23, 18 November 2018
→‎Slingshot Ammunition: Changed slingshot damage formulae to something algebraically equivalent, but easier to read.
Line 485: Line 485:  
The type of ammunition used determines the damage dealt, according to the following formulas:
 
The type of ammunition used determines the damage dealt, according to the following formulas:
 
:'''Slingshot:'''
 
:'''Slingshot:'''
:<tt>Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]</tt>
+
:<tt>Damage = AmmoMultiplier * random number between [1/2, 2]</tt>
 
:'''Master Slingshot:'''  
 
:'''Master Slingshot:'''  
:<tt>Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])</tt>
+
:<tt>Damage = 2 * AmmoMultiplier * random number between [1/2, 2]</tt>
    
With the worst ammo (''i.e.'', [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
 
With the worst ammo (''i.e.'', [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
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