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642 bytes added ,  10:22, 29 August 2023
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Fixed a misinformation.
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{{Location
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{{Infobox location
 
|name      = Witch's Hut
 
|name      = Witch's Hut
 
|building  = Witch's Hut.png
 
|building  = Witch's Hut.png
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|openhours = All Day
 
|openhours = All Day
 
|width    = 270px
 
|width    = 270px
|occupants = {{NPC|Witch}}{{NPC|Henchman}}
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|occupants = <p>[[File:Witch Icon.png|32px|link=]] [[Random Events#The Witch|Witch]]</p>{{NPC|Henchman}}
 
}}
 
}}
The '''Witch's Hut''' is a location in ''[[Stardew Valley]]''. It is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman Quest]].
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The '''Witch's Hut''' is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman Quest]].
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Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing [[Magic Ink]] (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks four buildings for [[The Farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room. The teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime, after completing the quest [[Quests#Goblin Problem|Goblin Problem]], in order to teleport between the two locations.
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Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing [[Magic Ink]] (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks five "magic" buildings for [[The Farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room.
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Once the player has gained 4 hearts of [[friendship]] with the Wizard, the teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime to teleport between the two locations.  Prior to earning 4 hearts, the player will be teleported to the Wizard's basement from the Witch's Hut, but will not be able to return.
    
==Shrines==
 
==Shrines==
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!Name
 
!Name
 
!Description
 
!Description
!Cost
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!Offering
 
|-
 
|-
 
|[[File:Dark Shrine of Memory.png|54px]]
 
|[[File:Dark Shrine of Memory.png|54px]]
 
|[[Dark Shrine of Memory]]
 
|[[Dark Shrine of Memory]]
|Will erase a divorced spouses memory, making it seem like you had never been [[Marriage|married]].
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|The relationship between you and your ex-spouses will be wiped from memory. It will be like you've never met.<br />''Note: This also affects [[Krobus]] as an ex-roommate.''
|{{price|30000}}.
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|{{price|30000}}
 
|-
 
|-
 
|[[File:Dark Shrine of Selfishness.png|54px]]
 
|[[File:Dark Shrine of Selfishness.png|54px]]
 
|[[Dark Shrine of Selfishness]]
 
|[[Dark Shrine of Selfishness]]
|Allows you to turn your children into doves (permanent removal).
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|Your children will turn into doves and fly away...<br />''Note: This permanently removes them from the game.''
 
|{{name|Prismatic Shard}}
 
|{{name|Prismatic Shard}}
 
|-
 
|-
 
|[[File:Dark Shrine of Night Terrors.png|54px]]
 
|[[File:Dark Shrine of Night Terrors.png|54px]]
 
|[[Dark Shrine of Night Terrors]]
 
|[[Dark Shrine of Night Terrors]]
|Allows you to toggle having [[monsters]] spawn on your farm. Works for all farm maps, including Wilderness.
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|The ancient magi-seal of protection will be lifted, allowing [[monsters]] to appear on your farm at night.<br />''Note: This shrine acts as a toggle to turn monsters on or off. It works for all [[Farm Maps]], including Wilderness. Restoring the "magi-seal" requires another Strange Bun.
 
|{{name|Strange Bun}}
 
|{{name|Strange Bun}}
 
|}
 
|}
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The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].
 
The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].
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Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock three [[Wizard's Tower|Wizard buildings]] for [[The Farm]].
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Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock the six [[Wizard's Tower|Wizard buildings]] for [[The Farm]].
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{| class="wikitable" style="width:80%; min-width:500px;"
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{| class="wikitable" style="min-width:500px;"
 
! style="width:8%" | Quest Name
 
! style="width:8%" | Quest Name
 
! style="width:23%" | Quest Text
 
! style="width:23%" | Quest Text
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|''There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.''
 
|''There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.''
 
|Completing the quest [[Quests|Dark Talisman]]
 
|Completing the quest [[Quests|Dark Talisman]]
|Speak to the Witch's [[Henchman]] in the [[Witch's Swamp]], and give him a [[Void Mayonnaise]] to gain entrance to the Witch's Hut. Find the Magic Ink an return it to the [[Wizard]].
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|Speak to the Witch's [[Henchman]] in the [[Witch's Swamp]], and give him a [[Void Mayonnaise]] to gain entrance to the Witch's Hut. Find the Magic Ink and return it to the [[Wizard]].
 
|
 
|
 
*Unlocks [[Wizard's Tower|Wizard buildings]]
 
*Unlocks [[Wizard's Tower|Wizard buildings]]
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[[File:Witch's Hut Interior.png|thumb|left|200px|Inside the Witch's Hut]]
 
[[File:Witch's Hut Interior.png|thumb|left|200px|Inside the Witch's Hut]]
 
{{clear}}
 
{{clear}}
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==Video==
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See [https://www.youtube.com/watch?v=2T2KW0mY_rI Dark Talisman and Goblin Problem Video].
      
==History==
 
==History==
{{history|1.1|Introduced.}}
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{{History|1.1|Introduced.}}
    
{{NavboxBuildings}}
 
{{NavboxBuildings}}
[[Category:Locations]]
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[[Category:Buildings]]
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[[de:Hexenhütte]]
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[[es:Cabaña de la Bruja]]
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[[fr:Hutte de la sorcière]]
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[[it:Baracca della Strega]]
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[[ja:魔女の小屋]]
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[[ko:마녀 오두막]]
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[[hu:Boszorkány Kunyhója]]
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[[pt:Cabana da Bruxa]]
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[[ru:Хижина ведьмы]]
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[[tr:Cadı'nın Barakası]]
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[[zh:女巫小屋]]
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