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| The '''Witch's Hut''' is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman Quest]]. | | The '''Witch's Hut''' is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman Quest]]. |
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− | Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing [[Magic Ink]] (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks four "magic" buildings for [[The Farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room. | + | Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing [[Magic Ink]] (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks five "magic" buildings for [[The Farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room. |
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| Once the player has gained 4 hearts of [[friendship]] with the Wizard, the teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime to teleport between the two locations. Prior to earning 4 hearts, the player will be teleported to the Wizard's basement from the Witch's Hut, but will not be able to return. | | Once the player has gained 4 hearts of [[friendship]] with the Wizard, the teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime to teleport between the two locations. Prior to earning 4 hearts, the player will be teleported to the Wizard's basement from the Witch's Hut, but will not be able to return. |
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| |[[File:Dark Shrine of Memory.png|54px]] | | |[[File:Dark Shrine of Memory.png|54px]] |
| |[[Dark Shrine of Memory]] | | |[[Dark Shrine of Memory]] |
− | |The relationship between you and your ex-spouses will be wiped from memory. It will be like you've never met. | + | |The relationship between you and your ex-spouses will be wiped from memory. It will be like you've never met.<br />''Note: This also affects [[Krobus]] as an ex-roommate.'' |
| |{{price|30000}} | | |{{price|30000}} |
| |- | | |- |
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| |[[File:Dark Shrine of Night Terrors.png|54px]] | | |[[File:Dark Shrine of Night Terrors.png|54px]] |
| |[[Dark Shrine of Night Terrors]] | | |[[Dark Shrine of Night Terrors]] |
− | |The ancient magi-seal of protection will be lifted, allowing [[monsters]] to appear on your farm at night.<br />''Note: This shrine acts as a toggle to turn monsters on or off. It works for all [[Farm Maps]], including Wilderness. | + | |The ancient magi-seal of protection will be lifted, allowing [[monsters]] to appear on your farm at night.<br />''Note: This shrine acts as a toggle to turn monsters on or off. It works for all [[Farm Maps]], including Wilderness. Restoring the "magi-seal" requires another Strange Bun. |
| |{{name|Strange Bun}} | | |{{name|Strange Bun}} |
| |} | | |} |
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| The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]]. | | The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]]. |
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− | Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock the four [[Wizard's Tower|Wizard buildings]] for [[The Farm]]. | + | Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock the six [[Wizard's Tower|Wizard buildings]] for [[The Farm]]. |
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| {| class="wikitable" style="min-width:500px;" | | {| class="wikitable" style="min-width:500px;" |
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| ==History== | | ==History== |
− | {{history|1.1|Introduced.}} | + | {{History|1.1|Introduced.}} |
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| {{NavboxBuildings}} | | {{NavboxBuildings}} |
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| [[de:Hexenhütte]] | | [[de:Hexenhütte]] |
| [[es:Cabaña de la Bruja]] | | [[es:Cabaña de la Bruja]] |
− | [[fr:Cabane de la sorcière]] | + | [[fr:Hutte de la sorcière]] |
| [[it:Baracca della Strega]] | | [[it:Baracca della Strega]] |
| [[ja:魔女の小屋]] | | [[ja:魔女の小屋]] |
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| [[pt:Cabana da Bruxa]] | | [[pt:Cabana da Bruxa]] |
| [[ru:Хижина ведьмы]] | | [[ru:Хижина ведьмы]] |
− | [[tr:Cadı Kulübe]] | + | [[tr:Cadı'nın Barakası]] |
| [[zh:女巫小屋]] | | [[zh:女巫小屋]] |