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124 bytes added ,  10:22, 29 August 2023
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Fixed a misinformation.
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The '''Witch's Hut''' is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman Quest]].
 
The '''Witch's Hut''' is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman Quest]].
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Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing [[Magic Ink]] (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks four "magic" buildings for [[The Farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room.
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Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing [[Magic Ink]] (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks five "magic" buildings for [[The Farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room.
    
Once the player has gained 4 hearts of [[friendship]] with the Wizard, the teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime to teleport between the two locations.  Prior to earning 4 hearts, the player will be teleported to the Wizard's basement from the Witch's Hut, but will not be able to return.
 
Once the player has gained 4 hearts of [[friendship]] with the Wizard, the teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime to teleport between the two locations.  Prior to earning 4 hearts, the player will be teleported to the Wizard's basement from the Witch's Hut, but will not be able to return.
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|[[File:Dark Shrine of Memory.png|54px]]
 
|[[File:Dark Shrine of Memory.png|54px]]
 
|[[Dark Shrine of Memory]]
 
|[[Dark Shrine of Memory]]
|The relationship between you and your ex-spouses will be wiped from memory. It will be like you've never met.
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|The relationship between you and your ex-spouses will be wiped from memory. It will be like you've never met.<br />''Note: This also affects [[Krobus]] as an ex-roommate.''
 
|{{price|30000}}
 
|{{price|30000}}
 
|-
 
|-
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|[[File:Dark Shrine of Night Terrors.png|54px]]
 
|[[File:Dark Shrine of Night Terrors.png|54px]]
 
|[[Dark Shrine of Night Terrors]]
 
|[[Dark Shrine of Night Terrors]]
|The ancient magi-seal of protection will be lifted, allowing [[monsters]] to appear on your farm at night.<br />''Note: This shrine acts as a toggle to turn monsters on or off. It works for all [[Farm Maps]], including Wilderness.
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|The ancient magi-seal of protection will be lifted, allowing [[monsters]] to appear on your farm at night.<br />''Note: This shrine acts as a toggle to turn monsters on or off. It works for all [[Farm Maps]], including Wilderness. Restoring the "magi-seal" requires another Strange Bun.
 
|{{name|Strange Bun}}
 
|{{name|Strange Bun}}
 
|}
 
|}
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The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].
 
The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].
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Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock the four [[Wizard's Tower|Wizard buildings]] for [[The Farm]].
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Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock the six [[Wizard's Tower|Wizard buildings]] for [[The Farm]].
    
{| class="wikitable" style="min-width:500px;"
 
{| class="wikitable" style="min-width:500px;"
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==History==
 
==History==
{{history|1.1|Introduced.}}
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{{History|1.1|Introduced.}}
    
{{NavboxBuildings}}
 
{{NavboxBuildings}}
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[[de:Hexenhütte]]
 
[[de:Hexenhütte]]
 
[[es:Cabaña de la Bruja]]
 
[[es:Cabaña de la Bruja]]
[[fr:Cabane de la sorcière]]
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[[fr:Hutte de la sorcière]]
 
[[it:Baracca della Strega]]
 
[[it:Baracca della Strega]]
 
[[ja:魔女の小屋]]
 
[[ja:魔女の小屋]]
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[[pt:Cabana da Bruxa]]
 
[[pt:Cabana da Bruxa]]
 
[[ru:Хижина ведьмы]]
 
[[ru:Хижина ведьмы]]
[[tr:Cadı Kulübe]]
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[[tr:Cadı'nın Barakası]]
 
[[zh:女巫小屋]]
 
[[zh:女巫小屋]]
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