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Once inside the swamp the Witch's [[Henchman]] goblin will be blocking the way. A gift of [[Void Mayonnaise]] will make him move, allowing the player to access to the Hut and complete the quest Goblin Problem.
 
Once inside the swamp the Witch's [[Henchman]] goblin will be blocking the way. A gift of [[Void Mayonnaise]] will make him move, allowing the player to access to the Hut and complete the quest Goblin Problem.
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After the hut has been initially accessed and players return to the [[Wizard's Tower]] with his Magic Ink they'll gain access to a variety of new buildings for their [[farm]]. They can also return to the Witch's Hut at anytime.
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Inside the hut are three shrines, the [[Wizard]]'s missing Magic Ink, and a red teleportation rune on the ground. Stepping on this rune will teleport the player directly to the [[Wizard's Tower]] basement room. After unlocking the Hut players can use this teleporter at anytime.
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After the hut has been initially accessed and players step on the teleporter rune to return to the [[Wizard's Tower]] with his Magic Ink they'll gain access to a variety of new buildings for their [[farm]]. They can also return to the Witch's Hut at anytime either through the cave or teleporting from the [[Wizard's Tower]] basement.
 
==Interior==
 
==Interior==
 
Inside the Witch's Hut there are three dark shrines:
 
Inside the Witch's Hut there are three dark shrines:
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*[[Wizard's Tower|Wizard buildings]] available.
 
*[[Wizard's Tower|Wizard buildings]] available.
*Dark shrine's accessible in [[Witch's Hut]].
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*Dark shrines accessible in [[Witch's Hut]].
 
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==History==
 
==History==
 
{{history|1.1|Introduced.}}
 
{{history|1.1|Introduced.}}
 
{{NavboxBuildings}}[[Category:Locations]]
 
{{NavboxBuildings}}[[Category:Locations]]

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