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|occupants = [[Witch]]<br>{{NPC|Henchman}}
 
|occupants = [[Witch]]<br>{{NPC|Henchman}}
 
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The '''Witch's Hut''' is a location in ''[[Stardew Valley]]''. It is found in the [[Witch's Swamp]]. Players can access this area after completing a series of [[quests]].
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The '''Witch's Hut''' is a location in ''[[Stardew Valley]]''. It is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests|quest]] Dark Talisman.
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Inside the hut are three shrines, the [[Wizard]]'s missing Magic Ink, and a red teleportation rune on the ground. Stepping on this rune will teleport the player directly to the [[Wizard's Tower]] basement room. After unlocking the Hut players can use this teleporter at anytime.
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Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing Magic Ink (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks three buildings for the [[farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room. The teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime, after completing the quest [[Goblin Problem]], in order to teleport between the two locations.
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After the hut has been initially accessed and players step on the teleporter rune to return to the [[Wizard's Tower]] with his Magic Ink they'll gain access to a variety of new buildings for their [[farm]]. They can also return to the Witch's Hut at anytime either through the cave or teleporting from the [[Wizard's Tower]] basement.
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==Shrines==
 
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==Interior==
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The [[Wizard]]'s magic ink is in a purple bottle on the table initially. On the floor there is a glowing red rune; stepping on it will teleport the player to the [[Wizard's Tower]] basement room.
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The most prominent pieces inside the hut are three dark shrines:
   
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!Image
 
!Image
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==Quests==
 
==Quests==
The questline to access the Witch's hut involves two quests, which become available after completing all of the [[Community Center]] or [[Joja Warehouse]] tasks.
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The questline to access the Witch's hut involves two quests, which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].
 
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The cave which leads to the swamp is located to the north east of the [[Railroad|train platform]]. It's initially blocked off. After completing either the [[Bundles]] inside the [[Community Center]] or restoring the [[Joja Warehouse]] a quest will open up. The [[Wizard]] will have a cutscene with the player when they enter the [[Railroad|railroad area]] and request they find a Dark Talisman.
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To find the Dark Talisman players must speak to [[Krobus]], who will open access to the [[Mutant Bug Lair]] through the [[Sewers]]. Inside the [[Mutant Bug Lair]] is a chest which holds the Talisman, which can then be placed directly on the artifact blocking the cave to open the path. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].
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Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests|Goblin Problem]].
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Once inside the swamp the Witch's [[Henchman]] goblin will be blocking the way. A gift of [[Void Mayonnaise]] will make him move, allowing the player to access to the Hut and complete the quest Goblin Problem.
   
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!Quest Name
 
!Quest Name
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|[[Dark Talisman]]
 
|[[Dark Talisman]]
|The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask [[Krobus]] about the dark talisman.
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|''The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask [[Krobus]] about the dark talisman.''
|[[Railroad]] cutscene ()
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|Automatic after entering the [[Railroad]] area.
|Speak to [[Krobus]] and then venture through to the [[Mutant Bug Lair]] to retrieve the talisman. Return to the cave at the [[Railroad]] with it once it's collected.  
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|Speak to [[Krobus]] to gain entrance to the [[Mutant Bug Lair]], then retrieve the Dark Talisman. Return to the [[Railroad]] area and place the Dark Talisman on the artifact blocking the cave.  
 
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*Unlocks the quest [[Goblin Problem]]
 
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|[[Goblin Problem]]
 
|[[Goblin Problem]]
|There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.
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|''There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.''
 
|Through the cave by the [[Railroad]] after completing the Dark Talisman quest.
 
|Through the cave by the [[Railroad]] after completing the Dark Talisman quest.
|Speak to the [[Henchman]] outside the Witch's hut and give him [[Void Mayonnaise]] as a gift.
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|Speak to the Witch's [[Henchman]] in the [[Witch's Swamp]], and give him a [[Void Mayonnaise]] to gain entrance to the Witch's Hut. Find the Magic Ink an return it to the [[Wizard]].
 
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*[[Wizard's Tower|Wizard buildings]] available.
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*Unlocks [[Wizard's Tower|Wizard buildings]]
*Dark shrines accessible in Witch's Hut.
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*Access to the Dark Shrine of Memory
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*Access to the Dark Shrine of Selfishness
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*Access to the Dark Shrine of Night Terrors
 
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