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| Daily luck affects the following: | | Daily luck affects the following: |
| | | |
− | ;Mining | + | ;[[Mining]] |
| *Chance to discover ladders from breaking rocks while [[Mining]]. | | *Chance to discover ladders from breaking rocks while [[Mining]]. |
| *[[Minerals#Geodes|Geode]] and [[coal]] drop chance from rocks. | | *[[Minerals#Geodes|Geode]] and [[coal]] drop chance from rocks. |
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| *Amount of [[gold]] and items lost when dying in the Mines or [[Skull Cavern]]. | | *Amount of [[gold]] and items lost when dying in the Mines or [[Skull Cavern]]. |
| *Chance of finding [[Mining#Radioactive Node|Radioactive Nodes]] in the Mines (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] is active).<ref name="radioactive" /> | | *Chance of finding [[Mining#Radioactive Node|Radioactive Nodes]] in the Mines (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] is active).<ref name="radioactive" /> |
| + | |
| + | ;[[Fishing]] |
| + | *Chance of [[Fishing#Treasure Chests|treasure chests]] appearing while [[Fishing]].<ref name="treasure_chance" /> |
| + | **Chance of treasure chest being golden once [[Mastery Cave#Masteries|Fishing Mastery]] has been claimed.<ref name="treasure_chance" /> |
| + | **Chance of getting [[Mystery Box]]es or [[Golden Mystery Box]]es from treasure chests.<ref name="treasure_contents" /> |
| + | **Chance of getting special items from treasure chests (''e.g.,'' [[Neptune's Glaive]], [[Prismatic Shard]], [[Iridium Band]]).<ref name="treasure_contents" /> |
| + | **Chance of receiving a higher quantity of roe from treasure chests after obtaining the power from the [[Jewels Of The Sea]]. (The base chance of obtaining roe stays constant at 25%).<ref name="treasure_contents" /> |
| + | *Chance of hooking a [[Woodskip]] on the [[Farm Maps#Forest|Forest Farm]].<ref name="woodskip" /> |
| | | |
| ;Other | | ;Other |
− | *Chance of [[Fishing#Treasure Chests|treasure chests]] appearing while [[Fishing]].
| |
− | **Chance of getting special items (''e.g.,'' [[Neptune's Glaive]], [[Prismatic Shard]], [[Iridium Band]]).
| |
− | *Chance of hooking a [[Woodskip]] on the [[Farm Maps#Forest|Forest Farm]].
| |
| *Chance of obtaining a [[Prismatic Shard]] from the [[Statue Of Blessings#List of Blessings|Blessing Of The Butterfly]]. | | *Chance of obtaining a [[Prismatic Shard]] from the [[Statue Of Blessings#List of Blessings|Blessing Of The Butterfly]]. |
| *Chance to double the number of [[crops]] yielded at harvest. Works for any crop, and a unique "dwoop" sound effect plays if this occurs as the result of a luck-based check.<ref name="dwoop" /> | | *Chance to double the number of [[crops]] yielded at harvest. Works for any crop, and a unique "dwoop" sound effect plays if this occurs as the result of a luck-based check.<ref name="dwoop" /> |
− | *Drop chance of [[Duck Feather]] and [[Rabbit's Foot]] from animals. | + | *Chance of receiving [[Duck Feather]] and [[Rabbit's Foot]] from [[Duck]]s and [[Rabbit]]s. |
| *Amount of [[wood]] dropped from [[trees]]. | | *Amount of [[wood]] dropped from [[trees]]. |
| *Quality and number of ores obtained from [[Pans|panning]]. | | *Quality and number of ores obtained from [[Pans|panning]]. |
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| *Chance the [[Marriage|spouse]] will be [[Marriage#Jealousy|jealous]] after giving a gift to another marriage candidate that the player is also currently dating. | | *Chance the [[Marriage|spouse]] will be [[Marriage#Jealousy|jealous]] after giving a gift to another marriage candidate that the player is also currently dating. |
| *Results of playing slots at the [[Casino]]. | | *Results of playing slots at the [[Casino]]. |
− | *Amount of lightning during a storm (higher luck increases the amount).<ref name="lightning" /> | + | *Amount of lightning during a storm. Higher luck increases the amount.<ref name="lightning" /> |
− | *Chance of a [[Trees|tree]] being struck by lightning (higher luck decreases the chance).<ref name="lightning" /> | + | *Chance of a [[Trees|tree]] being struck by lightning. Higher luck decreases the chance.<ref name="lightning" /> |
| | | |
| ==Luck Buffs== | | ==Luck Buffs== |
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| <ref name="absolutely_neutral">The special charm adds <samp>(double)0.025f</samp> (see <samp>Farmer::DailyLuck</samp>), which is actually 0.02500000037252903. Those trailing digits are never cancelled out as the TV code checks whether the daily luck is exactly zero as a double.</ref> | | <ref name="absolutely_neutral">The special charm adds <samp>(double)0.025f</samp> (see <samp>Farmer::DailyLuck</samp>), which is actually 0.02500000037252903. Those trailing digits are never cancelled out as the TV code checks whether the daily luck is exactly zero as a double.</ref> |
| <ref name="radioactive">See <samp>MineShaft::chooseStoneType</samp> in the game code.</ref> | | <ref name="radioactive">See <samp>MineShaft::chooseStoneType</samp> in the game code.</ref> |
| + | <ref name="treasure_chance">See <samp>FishingRod::startMinigameEndFunction</samp> in the game code.</ref> |
| + | <ref name="treasure_contents">See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref> |
| + | <ref name="woodskip">See <samp>Data\Locations.xnb</samp> in the game files.</ref> |
| <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref> | | <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref> |
| <ref name="lightning">See <samp>Utility::performLightningUpdate</samp> in the game code.</ref> | | <ref name="lightning">See <samp>Utility::performLightningUpdate</samp> in the game code.</ref> |
− | <ref name="breakStone">See <samp>GameLocation::breakStone</samp> in the game code</ref> | + | <ref name="breakStone">See <samp>GameLocation::breakStone</samp> in the game code.</ref> |
− | <ref name="damagemonster">See <samp>GameLocation::damageMonster</samp> in the game code</ref> | + | <ref name="damagemonster">See <samp>GameLocation::damageMonster</samp> in the game code.</ref> |
− | <ref name="ring_onmonsterslay">See <samp>Ring::onMonsterSlay</samp> in the game code</ref> | + | <ref name="ring_onmonsterslay">See <samp>Ring::onMonsterSlay</samp> in the game code.</ref> |
− | <ref name="farmer_takedamage">See <samp>Farmer::takeDamage</samp> in the game code</ref> | + | <ref name="farmer_takedamage">See <samp>Farmer::takeDamage</samp> in the game code.</ref> |
− | <ref name="monsterdrop">See <samp>GameLocation::monsterDrop</samp> in the game code</ref> | + | <ref name="monsterdrop">See <samp>GameLocation::monsterDrop</samp> in the game code.</ref> |
− | <ref name="jellies">See <samp>Data\Locations.xnb</samp> in the game files and <samp>MineShaft::getFish</samp> in the game code.</ref>
| + | <ref name="jellies">See <samp>Data\Locations.xnb</samp> in the game files and <samp>MineShaft::getFish</samp> in the game code.</ref> |
| </references> | | </references> |
| | | |