Changes

Jump to navigation Jump to search
117 bytes added ,  21:04, 1 June 2017
small correction
Line 7: Line 7:  
|quality    = false
 
|quality    = false
 
}}
 
}}
'''Weeds''' spawn at random during [[Spring]], [[Summer]], or [[Fall]] on [[The Farm]], in [[Pelican Town]], and in [[The Mines]], especially but not exclusively at a change of season.  Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axe]], [[Pickaxe]], or [[Weapons#Sword|Sword]].
+
'''Weeds''' spawn on the ground at random during [[Spring]], [[Summer]], or [[Fall]] on [[The Farm]] and in [[The Mines]], especially but not exclusively at a change of season.  Weeds spawn in and around [[Pelican Town]] for the first several days of the game, but not thereafter.
   −
Weeds do not spawn on tiles that buildings, equipment, fences, or closed gates already occupy. However, unlike grass, they may spread to a tile that has been paved with pathing. When they do, they destroy the pathing, which must be replaced after the weed is removed (if you want to keep the path).
+
Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axe]], [[Pickaxe]], or [[Weapons#Sword|Sword]].
 +
 
 +
Weeds do not spawn on tiles that buildings, equipment, fences, or closed gates already occupy. However, unlike grass, they may spread to a tile that has been paved with [[Crafting#Decor|pathing]]. When they do, they destroy the pathing, which must be replaced after the weed is removed (if you want to keep the path).
    
==Bugs==
 
==Bugs==
106,555

edits

Navigation menu