Difference between revisions of "Journey of the Prairie King"

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(removed category, reorganised some information for readability, fixed some misinformation)
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{{Construction}}
 
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[[Category:Journey of the Prairie King]][[Category:Mini-games]]
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[[Category:Mini-games]]
 
{| style="background:black;float:right;margin-left:16px"
 
{| style="background:black;float:right;margin-left:16px"
 
|[[File:JOPK_logo.png]]
 
|[[File:JOPK_logo.png]]
 
|}
 
|}
'''Journey of the Prairie King''' is a game playable on the arcade machine in [[The Saloon]]. [[Abigail]] also possesses a console version of the game that she will play with you during an event once you have raised your [[Social|relationship]] level with her.
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'''Journey of the Prairie King''' is a game playable on the arcade machine in [[The Saloon]]. [[Abigail]] also possesses a console version of the game that she will play with you during an event once you have raised your [[Social|relationship]] level with her. Random elements of the game, such as powerups and coin drops, are affected by your [[Luck|luck]].
  
Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two "fire" keys. There are three zones, beginning in a desert, then moving to a forest, and finally to a castle.
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''Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.''
  
''Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.''
+
==Gameplay Mechanics==
 +
Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two fire keys.
  
==Stages==
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Waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with 3x lives, although more can be collected during gameplay. Losing all your lives results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop [[#Powerups|powerups]] and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. Every few levels ''(see [[#Levels]])'', once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a [[#Bosses|boss fight]], where the boss has a large amount of health and shoots bullets at you.
To beat the game you have to play 3 stages with 5 areas, so it's 15 level in total. The last area of each stage is a boss encounter.
 
  
 
==Powerups==
 
==Powerups==
As you kill enemies, they have a chance to drop power-ups that have various effects to help you through the level or coins. [[Luck]] from the Fortune Teller and food bonus affects the drop rate of power-ups and coins. As you pick up power-ups, they are stored in the box in the top-left corner. If you collect a power-up while one is stored in this box, it will automatically be consumed and you gain the effects.
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
!Image
 
!Image
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==Upgrades==
 
==Upgrades==
Every two levels, a shopkeeper will walk in from the top of the screen and offer three upgrades to you. You can purchase one per shopkeeper appearance, and each upgrade will last until game over. These upgrades are bought with coins dropped from enemies, which come in [[File:JOPKCoin1.png|link=]] and [[File:JOPKCoin5.png|link=]] denominations, the [[File:JOPKCoin5.png|link=]] coins being very rare.
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Upgrades are bought with coins dropped from enemies, which come in [[File:JOPKCoin1.png|link=]] and [[File:JOPKCoin5.png|link=]] denominations, the [[File:JOPKCoin5.png|link=]] coins being very rare.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|[[File:JOPK_Gun4.png]]
 
|[[File:JOPK_Gun4.png]]
| {{Price|40?|JOPK}}
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| {{Price|40|JOPK}}
 
|-
 
|-
 
|[[File:JOPK_Ammo1.png]]
 
|[[File:JOPK_Ammo1.png]]
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==Enemies==
 
==Enemies==
 
All enemies will kill the player upon contact. If the player is killed, all enemies, powerups and coins on the field disappear.
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
!Image
 
!Image
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|3
 
|3
 
|Moves slowly, but soaks up damage. Destroys spikeballs on contact.
 
|Moves slowly, but soaks up damage. Destroys spikeballs on contact.
|Stage 1 (areas 3-4), Stage 2 (areas 1-4)
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|Stage 1 (areas 3-4), Stage 2 (areas 1-3)
 
|-
 
|-
 
|[[File:baddy6.gif]]
 
|[[File:baddy6.gif]]
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|2
 
|2
 
|Moves quickly, running as fast as a player without speed upgrades.
 
|Moves quickly, running as fast as a player without speed upgrades.
|Stage 2 (areas 1-4)
+
|Stage 2 (areas 1-3)
 
|-
 
|-
 
|[[File:baddy2.gif]]
 
|[[File:baddy2.gif]]
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|1
 
|1
 
|The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player.
 
|The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player.
|Stage 2 (areas 1-4)
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|Stage 2 (areas 1-3)
 
|-
 
|-
 
|[[File:baddy4.gif]]
 
|[[File:baddy4.gif]]
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|6
 
|6
 
|Moves slowly and soaks up a lot of damage. Spawns in large hordes.
 
|Moves slowly and soaks up a lot of damage. Spawns in large hordes.
|Stage 3 (areas 1-4)
+
|Stage 3 (areas 1-3)
 
|-
 
|-
 
|[[File:baddy5.gif]]
 
|[[File:baddy5.gif]]
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|3
 
|3
 
|A flying enemy that can spawn anywhere on the perimeter, seeking the player.
 
|A flying enemy that can spawn anywhere on the perimeter, seeking the player.
|Stage 3 (areas 1-4)
+
|Stage 3 (areas 1-3)
 
|}
 
|}
  
 
==Bosses==
 
==Bosses==
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{| class="wikitable"
 +
!Image
 +
!Name
 
In the first two stages you have to fight an old fashioned cowboy duel with some cover.
 
In the first two stages you have to fight an old fashioned cowboy duel with some cover.
  
 
A witch is the last boss. Compared to the first bossfights she is completely different. You don't have any spot to hide, so you have to dodge every bullet. Additionally she is spawning random enemies next to her.
 
A witch is the last boss. Compared to the first bossfights she is completely different. You don't have any spot to hide, so you have to dodge every bullet. Additionally she is spawning random enemies next to her.
 +
 +
==Levels==
 +
To beat the game you have to play 3 stages with 5 areas, totaling 15 areas. The last area of each stage is a boss encounter.
  
 
==Trivia==
 
==Trivia==
 
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote>
 
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote>
 
* There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to [[The Saloon]].
 
* There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to [[The Saloon]].

Revision as of 05:33, 23 March 2016

Robin building.png
“I still have a lot of work to do”
— Robin

Under Construction

This article or section is under construction. It may be in the process of an expansion or major restructuring.

Last edited by Zornor on 2016-03-23 05:33:50.

JOPK logo.png

Journey of the Prairie King is a game playable on the arcade machine in The Saloon. Abigail also possesses a console version of the game that she will play with you during an event once you have raised your relationship level with her. Random elements of the game, such as powerups and coin drops, are affected by your luck.

Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.

Gameplay Mechanics

Gameplay consists of a top-down shooter, resembling "twin-stick" shooters. WASD moves the character and shoots. Shots can also be fired diagonally by combining two fire keys.

Waves of enemies appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with 3x lives, although more can be collected during gameplay. Losing all your lives results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop powerups and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. Every few levels (see #Levels), once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.

Powerups

Image Name Description
JOPK Coffee.png Coffee Increases your movement speed.
JOPK Life.png Extra Life Looks like the characters head. Adds one to your life total. (Note: Game Over occurs at -1 lives.)
JOPK MachineGun.png Machine Gun Your fire-rate increases significantly; your bullets come out in a hose-like fashion.
JOPK Nuke.png Nuke Instantly destroys all enemies on-screen. Enemies killed like this do not drop upgrades.
JOPK Shotgun.png Shotgun You fire three bullets at once in a cone in the direction you fire.
JOPK SmokeBomb.png Smoke Bomb Teleports your character to a random spot on-screen and gives your character stealth. While stealthed, enemies will stand still with question-marks above their head. Enemies will continue to spawn, building up inside the spawn zones.
JOPK Star.png Star Increases your fire-rate, increases your movement speed, and causes you to fire in a cone. Effectively combines the machine gun, shotgun and coffee into one convenient, deadly pickup.
JOPK Tombstone.png Tombstone A bolt of lightning strikes your character, turning you into a zombie for a brief amount of time. You gain movement speed and kill on contact, enemies flee from you, and a brief sound clip plays in the background. This form lasts as long as the music plays. You can still shoot as normal in this form. After the music stops, you return to normal.
JOPK Wheel.png Wheel Your shots fire in all possible directions at once.

Upgrades

Upgrades are bought with coins dropped from enemies, which come in JOPKCoin1.png and JOPKCoin5.png denominations, the JOPKCoin5.png coins being very rare.

Image Name Purchase Price Description
JOPK Boots1.png Boots data-sort-value="8">JOPKCoin1.png8 Upgrades movement speed.
JOPK Boots2.png data-sort-value="20">JOPKCoin1.png20
JOPK Gun1.png Gun data-sort-value="10">JOPKCoin1.png10 Increases shooting speed.
JOPK Gun2.png data-sort-value="20">JOPKCoin1.png20
JOPK Gun3.png data-sort-value="30">JOPKCoin1.png30
JOPK Gun4.png data-sort-value="40">JOPKCoin1.png40
JOPK Ammo1.png Ammo data-sort-value="15">JOPKCoin1.png15 Increases bullet damage. If a bullet destroys an enemy with with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet. Mushrooms from Zone 2 can be killed in one hit on the first upgrade, and with a second upgrade so can the Mummies in the final world.
JOPK Ammo2.png data-sort-value="30">JOPKCoin1.png30
JOPK Ammo3.png data-sort-value="45">JOPKCoin1.png45

Enemies

Image Name HP Description Appears in
Baddy1.gif Orc 1 The weakest enemy. Walks slowly towards the player, often spawning in large numbers. Stage 1 (areas 1-4)
Baddy7.gif Spikeball 2 (+5 upon deployment) Enters the area, walks to a location in an area between the middle and the perimeter, and deploys into an armored spikeball. While they can hurt the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block Orc movement. If the time has run out and the last remaining enemies are only spikeballs, they will die in one hit. Stage 1 (areas 2-4)
Baddy3.gif Ogre 3 Moves slowly, but soaks up damage. Destroys spikeballs on contact. Stage 1 (areas 3-4), Stage 2 (areas 1-3)
Baddy6.gif Mushroom 2 Moves quickly, running as fast as a player without speed upgrades. Stage 2 (areas 1-3)
Baddy2.gif Pixie 1 The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. Stage 2 (areas 1-3)
Baddy4.gif Mummy 6 Moves slowly and soaks up a lot of damage. Spawns in large hordes. Stage 3 (areas 1-3)
Baddy5.gif Imp 3 A flying enemy that can spawn anywhere on the perimeter, seeking the player. Stage 3 (areas 1-3)

Bosses

Image Name

In the first two stages you have to fight an old fashioned cowboy duel with some cover.

A witch is the last boss. Compared to the first bossfights she is completely different. You don't have any spot to hide, so you have to dodge every bullet. Additionally she is spawning random enemies next to her.

Levels

To beat the game you have to play 3 stages with 5 areas, totaling 15 areas. The last area of each stage is a boss encounter.

Trivia

  • Once the player finds enough lost books, a book will be available in the northern end of the library that reads,

    "Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"

  • There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to The Saloon.