Difference between revisions of "Journey of the Prairie King"
(removed category, reorganised some information for readability, fixed some misinformation) |
|||
Line 1: | Line 1: | ||
{{Construction}} | {{Construction}} | ||
− | + | [[Category:Mini-games]] | |
{| style="background:black;float:right;margin-left:16px" | {| style="background:black;float:right;margin-left:16px" | ||
|[[File:JOPK_logo.png]] | |[[File:JOPK_logo.png]] | ||
|} | |} | ||
− | '''Journey of the Prairie King''' is a game playable on the arcade machine in [[The Saloon]]. [[Abigail]] also possesses a console version of the game that she will play with you during an event once you have raised your [[Social|relationship]] level with her. | + | '''Journey of the Prairie King''' is a game playable on the arcade machine in [[The Saloon]]. [[Abigail]] also possesses a console version of the game that she will play with you during an event once you have raised your [[Social|relationship]] level with her. Random elements of the game, such as powerups and coin drops, are affected by your [[Luck|luck]]. |
− | + | ''Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.'' | |
− | + | ==Gameplay Mechanics== | |
+ | Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two fire keys. | ||
− | + | Waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with 3x lives, although more can be collected during gameplay. Losing all your lives results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop [[#Powerups|powerups]] and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. Every few levels ''(see [[#Levels]])'', once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a [[#Bosses|boss fight]], where the boss has a large amount of health and shoots bullets at you. | |
− | |||
==Powerups== | ==Powerups== | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
!Image | !Image | ||
Line 59: | Line 57: | ||
==Upgrades== | ==Upgrades== | ||
− | + | Upgrades are bought with coins dropped from enemies, which come in [[File:JOPKCoin1.png|link=]] and [[File:JOPKCoin5.png|link=]] denominations, the [[File:JOPKCoin5.png|link=]] coins being very rare. | |
{| class="wikitable" | {| class="wikitable" | ||
Line 87: | Line 85: | ||
|- | |- | ||
|[[File:JOPK_Gun4.png]] | |[[File:JOPK_Gun4.png]] | ||
− | | {{Price|40 | + | | {{Price|40|JOPK}} |
|- | |- | ||
|[[File:JOPK_Ammo1.png]] | |[[File:JOPK_Ammo1.png]] | ||
Line 102: | Line 100: | ||
==Enemies== | ==Enemies== | ||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
!Image | !Image | ||
Line 128: | Line 123: | ||
|3 | |3 | ||
|Moves slowly, but soaks up damage. Destroys spikeballs on contact. | |Moves slowly, but soaks up damage. Destroys spikeballs on contact. | ||
− | |Stage 1 (areas 3-4), Stage 2 (areas 1- | + | |Stage 1 (areas 3-4), Stage 2 (areas 1-3) |
|- | |- | ||
|[[File:baddy6.gif]] | |[[File:baddy6.gif]] | ||
Line 134: | Line 129: | ||
|2 | |2 | ||
|Moves quickly, running as fast as a player without speed upgrades. | |Moves quickly, running as fast as a player without speed upgrades. | ||
− | |Stage 2 (areas 1- | + | |Stage 2 (areas 1-3) |
|- | |- | ||
|[[File:baddy2.gif]] | |[[File:baddy2.gif]] | ||
Line 140: | Line 135: | ||
|1 | |1 | ||
|The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. | |The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. | ||
− | |Stage 2 (areas 1- | + | |Stage 2 (areas 1-3) |
|- | |- | ||
|[[File:baddy4.gif]] | |[[File:baddy4.gif]] | ||
Line 146: | Line 141: | ||
|6 | |6 | ||
|Moves slowly and soaks up a lot of damage. Spawns in large hordes. | |Moves slowly and soaks up a lot of damage. Spawns in large hordes. | ||
− | |Stage 3 (areas 1- | + | |Stage 3 (areas 1-3) |
|- | |- | ||
|[[File:baddy5.gif]] | |[[File:baddy5.gif]] | ||
Line 152: | Line 147: | ||
|3 | |3 | ||
|A flying enemy that can spawn anywhere on the perimeter, seeking the player. | |A flying enemy that can spawn anywhere on the perimeter, seeking the player. | ||
− | |Stage 3 (areas 1- | + | |Stage 3 (areas 1-3) |
|} | |} | ||
==Bosses== | ==Bosses== | ||
+ | {| class="wikitable" | ||
+ | !Image | ||
+ | !Name | ||
In the first two stages you have to fight an old fashioned cowboy duel with some cover. | In the first two stages you have to fight an old fashioned cowboy duel with some cover. | ||
A witch is the last boss. Compared to the first bossfights she is completely different. You don't have any spot to hide, so you have to dodge every bullet. Additionally she is spawning random enemies next to her. | A witch is the last boss. Compared to the first bossfights she is completely different. You don't have any spot to hide, so you have to dodge every bullet. Additionally she is spawning random enemies next to her. | ||
+ | |||
+ | ==Levels== | ||
+ | To beat the game you have to play 3 stages with 5 areas, totaling 15 areas. The last area of each stage is a boss encounter. | ||
==Trivia== | ==Trivia== | ||
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote> | * Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote> | ||
* There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to [[The Saloon]]. | * There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to [[The Saloon]]. |
Revision as of 05:33, 23 March 2016
Under Construction This article or section is under construction. It may be in the process of an expansion or major restructuring. Last edited by Zornor on 2016-03-23 05:33:50. |
Journey of the Prairie King is a game playable on the arcade machine in The Saloon. Abigail also possesses a console version of the game that she will play with you during an event once you have raised your relationship level with her. Random elements of the game, such as powerups and coin drops, are affected by your luck.
Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.
Gameplay Mechanics
Gameplay consists of a top-down shooter, resembling "twin-stick" shooters. WASD moves the character and ↑←↓→ shoots. Shots can also be fired diagonally by combining two fire keys.
Waves of enemies appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with 3x lives, although more can be collected during gameplay. Losing all your lives results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop powerups and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. Every few levels (see #Levels), once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.
Powerups
Upgrades
Upgrades are bought with coins dropped from enemies, which come in and denominations, the coins being very rare.
Enemies
Bosses
Image | Name
In the first two stages you have to fight an old fashioned cowboy duel with some cover. A witch is the last boss. Compared to the first bossfights she is completely different. You don't have any spot to hide, so you have to dodge every bullet. Additionally she is spawning random enemies next to her. LevelsTo beat the game you have to play 3 stages with 5 areas, totaling 15 areas. The last area of each stage is a boss encounter. Trivia
|
---|