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743 bytes added ,  05:02, 31 October 2020
add fish pond info
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Several [[Crab Pot]] [[fish]] may produce 1 Coral in a [[Fish Pond]] when the population of the pond reaches 5.
 
Several [[Crab Pot]] [[fish]] may produce 1 Coral in a [[Fish Pond]] when the population of the pond reaches 5.
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Although Coral is not otherwise considered to be fish, it may be placed in a [[Fish Pond]] where it will produce [[Dolomite]] or [[Limestone]].
      
==Gifting==
 
==Gifting==
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==Tailoring==
 
==Tailoring==
 
Coral can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the dyeable [[Tailoring|Strapped Top]].  [[File:Shirt139.png|24px]]
 
Coral can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the dyeable [[Tailoring|Strapped Top]].  [[File:Shirt139.png|24px]]
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==Fish Pond==
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Although Coral is not otherwise considered to be fish, it can be placed in a [[Fish Pond]], where it will reproduce every 2 days. The initial pond capacity is 10 Coral; no quests are necessary to increase the pond capacity. Instead of producing [[Roe]], Coral ponds produce [[Dolomite]] and [[Limestone]], but only once the population reaches 9.
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{| class="wikitable sortable"
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|+ [[Fish Pond#Produce|Fish Pond Produce]]
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|-
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!Item(s) Produced
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!data-sort-type="number"|Fishing XP Granted
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!data-sort-type="number"|Population
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!% of Items
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!data-sort-type="number"|Overall Daily Chance
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|-
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|data-sort-value="Dolomite"| {{Name|Dolomite|1}}
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| 130
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| 9-10 || 6%      || 5-6%
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|-
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|data-sort-value="Limestone"| {{Name|Limestone|1}}
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| 16
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| 9-10 || 6%      || 5%
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|-
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|rowspan="2" data-sort-value="ZZZZ"| ''Nothing''
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|rowspan="2"|
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| 1-8  || 100%    || 100%
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|-
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| 9-10 || 88%    || 90-89%
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|}
    
==Quests==
 
==Quests==

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