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→‎Core frameworks: + Json Assets documentation, tweak for consistency
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| {{nexus mod|1915|Content Patcher}}
 
| {{nexus mod|1915|Content Patcher}}
| Add/edit/replace any content asset in the game (i.e. assets normally read from [[Modding:Player Guide/Getting Started#Find your game folder|your game's <tt>Content</tt> folder]]). It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens (e.g. to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs.<p>See [[Modding:Content Patcher]] for a getting started guide.</p>
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| Add/edit/replace any content asset in the game (i.e. assets normally read from [[Modding:Player Guide/Getting Started#Find your game folder|your game's <tt>Content</tt> folder]]). It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens (e.g. to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs.
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See [[Modding:Content Patcher]] for a getting started guide.
 
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| {{nexus mod|1720|Json Assets}}
 
| {{nexus mod|1720|Json Assets}}
 
| Create specific item types, with support for functionality specific to each item type (e.g. specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating objects, big craftables, crops, fruit trees, hats, weapons, shirts, pants, and boots. Content and images added by Json Assets can also be edited through Content Patcher.
 
| Create specific item types, with support for functionality specific to each item type (e.g. specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating objects, big craftables, crops, fruit trees, hats, weapons, shirts, pants, and boots. Content and images added by Json Assets can also be edited through Content Patcher.
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See {{github|spacechase0/JsonAssets#readme|its GitHub readme}} for documentation.
 
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| {{nexus mod|1820|TMXL Map Toolkit}}
 
| {{nexus mod|1820|TMXL Map Toolkit}}
 
| Add/edit in-game locations and maps. It includes a wide variety of specialized map functionality like crop layers, water color, tile actions, and Lua scripting.
 
| Add/edit in-game locations and maps. It includes a wide variety of specialized map functionality like crop layers, water color, tile actions, and Lua scripting.
Additional TMXL documentation available [https://gist.github.com/hatrat/6339a7975ae5d13802488d88a8b10a64#file-wip-passive-features-md here].
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See [https://gist.github.com/hatrat/6339a7975ae5d13802488d88a8b10a64#file-wip-passive-features-md additional TMXL documentation].
 
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| {{nexus mod|4970|Producer Framework Mod}}
 
| {{nexus mod|4970|Producer Framework Mod}}
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