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679 bytes added ,  00:12, 28 March 2021
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::Common trees are "Tree" in the code, but Fruit Trees are "FruitTree", so they will never turn into mushroom trees.  The code ''looks'' like it includes Mahogany trees.  I'd feel more comfortable if I had the time to test in-game.  [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 04:21, 16 March 2021 (UTC)
 
::Common trees are "Tree" in the code, but Fruit Trees are "FruitTree", so they will never turn into mushroom trees.  The code ''looks'' like it includes Mahogany trees.  I'd feel more comfortable if I had the time to test in-game.  [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 04:21, 16 March 2021 (UTC)
 
:::Mahogany trees (on the home farm) definitely turn into mushroom trees.  In fact, I just had one tapped with a [[Heavy Tapper]] turn into a Mushroom Tree, a bug I reported on the official forums. Eek --[[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 22:22, 27 March 2021 (UTC)
 
:::Mahogany trees (on the home farm) definitely turn into mushroom trees.  In fact, I just had one tapped with a [[Heavy Tapper]] turn into a Mushroom Tree, a bug I reported on the official forums. Eek --[[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 22:22, 27 March 2021 (UTC)
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:::: looks like a bug. in Object.cs (placementAction) it says that if you put a tapper (name "contains" tapper) on a tree it sets tapped.value = true, and then Farm.cs mushroom event has a condition next to being >= stage 5 to not be tapped ((t is Tree && (int)(t as Tree).growthStage >= 5 && !(t as Tree).tapped)). Maybe the "Heavy Tapper" somehow slips the "contains Tapper" check. From a purely logical standpoint if a player puts tappers on a tree they probably want that tapped product/and/or are using it on trees that have been carefully set up by them - thus they shouldn't be replaced imo [[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 00:12, 28 March 2021 (UTC)
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