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131 bytes added ,  18:26, 27 June 2021
Added reference for description of how spawn checks work
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The following table lists the different actions that can spawn a secret note.
 
The following table lists the different actions that can spawn a secret note.
   −
The "Chance" column below indicates the probabilities that the game will ''attempt'' to spawn a secret note.  When such an attempt is made, the game performs a further check to see if it succeeds, based on the number of notes of the appropriate type (Journal Scraps on Ginger Island, regular Secret Notes elsewhere) that the player has already found.  If all notes have been found, the check fails.  Otherwise, the probability of success is a linear function of the number of notes found, where there's an 80% chance of success if no notes have been found, and a 12% chance of success if all but one have been found.
+
The "Chance" column below indicates the probabilities that the game will ''attempt'' to spawn a secret note.  When such an attempt is made, the game performs a further check to see if it succeeds, based on the number of notes of the appropriate type (Journal Scraps on Ginger Island, regular Secret Notes elsewhere) that the player has already found.  If all notes have been found, the check fails.  Otherwise, the probability of success is a linear function of the number of notes found, where there's an 80% chance of success if no notes have been found, and a 12% chance of success if all but one have been found <ref name="probability" />.
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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==References==
 
==References==
 
<references>
 
<references>
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<ref name="probability"> See <tt>GameLocation::tryToCreateUnseenSecretNote</tt> in the game code.</ref>
 
<ref name="weeds">See <tt>Object::cutWeed</tt> in the game code.</ref>
 
<ref name="weeds">See <tt>Object::cutWeed</tt> in the game code.</ref>
 
<ref name="monsters">See <tt>GameLocation::monsterDrop</tt> in the game code.</ref>
 
<ref name="monsters">See <tt>GameLocation::monsterDrop</tt> in the game code.</ref>

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