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→‎New map properties: clarify farmhouse properties, expand farm spawning requirements
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| farmhouse
 
| farmhouse
 
| <tt>FarmHouseFurniture [{{t|furniture ID}} {{t|tile X}} {{t|tile Y}}]+</tt>
 
| <tt>FarmHouseFurniture [{{t|furniture ID}} {{t|tile X}} {{t|tile Y}}]+</tt>
| Spawns the given furniture when creating a new save. If you add multiple furniture to the same tile, the first one will be placed on the ground and the last one will be placed on the first one.<br />This is also required to enable the <tt>FarmHouseWallpaper</tt>, <tt>FarmHouseFlooring</tt>, and <tt>FarmHouseStarterSeedsPosition</tt> properties. You can enable it without spawning any furniture with <tt>FarmHouseFurniture -1 0 0</tt>.
+
| Spawns initial furniture when creating a new save. If you add multiple furniture to the same tile, the first one will be placed on the ground and the last one will be placed on the first one.<br />This is also required to enable the <tt>FarmHouseWallpaper</tt>, <tt>FarmHouseFlooring</tt>, and <tt>FarmHouseStarterSeedsPosition</tt> properties. You can enable it without spawning any furniture with <tt>FarmHouseFurniture -1 0 0</tt>.
 
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|-
 
| farmhouse
 
| farmhouse
 
| <tt>FarmHouseFlooring {{t|flooring id}}</tt>
 
| <tt>FarmHouseFlooring {{t|flooring id}}</tt>
| Sets the farmhouse floor to the given ID. These are mapped to the 4x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting at tile index 336 (where index 0 is mapped to the top-left square).<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
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| Sets the initial farmhouse floor to the given ID when creating a new save. These are mapped to the 4x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting at tile index 336 (where index 0 is mapped to the top-left square).<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
 
|-
 
|-
 
| farmhouse
 
| farmhouse
 
| <tt>FarmHouseWallpaper {{t|wallpaper id}}</tt>
 
| <tt>FarmHouseWallpaper {{t|wallpaper id}}</tt>
| Sets the farmhouse wallpaper to the given ID. These are mapped to the 1x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting from the top-left.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
+
| Sets the initial farmhouse wallpaper to the given ID when creating a new save. These are mapped to the 1x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting from the top-left.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
 
|-
 
|-
 
| farmhouse
 
| farmhouse
 
| <tt>FarmHouseStarterSeedsPosition {{t|tile X}} {{t|tile Y}}</tt>
 
| <tt>FarmHouseStarterSeedsPosition {{t|tile X}} {{t|tile Y}}</tt>
| The tile position where the seed package is placed.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
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| Sets the tile position where the seed package is placed when creating a new save.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
 
|-
 
|-
 
| farm
 
| farm
 
| <tt>SpawnMountainFarmOreRect {{t|tile X}} {{t|tile Y}} {{t|tile width}} {{t|tile height}}</tt>
 
| <tt>SpawnMountainFarmOreRect {{t|tile X}} {{t|tile Y}} {{t|tile width}} {{t|tile height}}</tt>
| The tile area on the farm map where ores should randomly spawn (like the [[Farm Maps|vanilla hilltop farm]]).
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| The tile area on the farm map where ores should randomly spawn (like the [[Farm Maps|vanilla hilltop farm]]). Ores will only spawn on tiles which have the <tt>Type Dirt</tt> tile property and are clear for object placement.
 
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|-
 
| farm
 
| farm
 
| <tt>SpawnForestFarmForage T</tt>
 
| <tt>SpawnForestFarmForage T</tt>
| Whether to randomly spawn forest forage on the farm (like the [[Farm Maps|vanilla forest farm]]).
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| Whether to randomly spawn forest forage on the farm (like the [[Farm Maps|vanilla forest farm]]). Forage will only spawn on tiles which have the <tt>Type Grass</tt> tile property, are clear for placement, and don't have a tile on the <tt>AlwaysFront</tt> layer.
 
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|-
 
| farm
 
| farm
 
| <tt>SpawnBeachFarmForage T</tt>
 
| <tt>SpawnBeachFarmForage T</tt>
| Whether to randomly spawn beach forage and [[Supply Crate|supply crates]] on the farm (like the [[Farm Maps|vanilla beach farm]]).
+
| Whether to randomly spawn beach forage and [[Supply Crate|supply crates]] on the farm (like the [[Farm Maps|vanilla beach farm]]). Forage and crates will only appear on tiles which have the <tt>BeachSpawn T</tt> property on the <tt>Back</tt> layer, are clear for placement, and don't have a tile on the <tt>AlwaysFront</tt> layer.
 
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| farm
 
| farm
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