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2 bytes removed ,  13:16, 30 October 2021
fixed typo on quickQuestion
Line 472: Line 472:  
| Show a dialogue with some answers and an optional question. When the player chooses the answer matching the <tt>fork{{t|answer index}}</tt> (like <tt>fork0</tt> for the first answer), the <tt>specialEventVariable1</tt> variable is set. Usually followed by a <tt>fork</tt> command.
 
| Show a dialogue with some answers and an optional question. When the player chooses the answer matching the <tt>fork{{t|answer index}}</tt> (like <tt>fork0</tt> for the first answer), the <tt>specialEventVariable1</tt> variable is set. Usually followed by a <tt>fork</tt> command.
 
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| <tt>quickQuestion {{t|question}}#{{t|answer1}}#{{t|answer2}}#{{t|question3}}(break){{t|answer1 script}}(break){{t|answer2 script}}(break){{t|answer3 script}}</tt>
+
| <tt>quickQuestion {{t|question}}#{{t|answer1}}#{{t|answer2}}#{{t|answer3}}(break){{t|answer1 script}}(break){{t|answer2 script}}(break){{t|answer3 script}}</tt>
 
| Show a dialogue box with an optional question and some answers. The answer scripts are sequences of commands separated by <tt>\\</tt>. When the player chooses an answer, the relevant answer script is executed and then the event continues. Usually used when an NPC's response will depend on the answer chosen but nothing else in the event has to depend on it.
 
| Show a dialogue box with an optional question and some answers. The answer scripts are sequences of commands separated by <tt>\\</tt>. When the player chooses an answer, the relevant answer script is executed and then the event continues. Usually used when an NPC's response will depend on the answer chosen but nothing else in the event has to depend on it.
 
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