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[[Cauliflower]], [[Melon]]s, or [[Pumpkin]]s planted in a 3x3 pattern can randomly combine into a giant crop. Giant crops drop 15–21 items when harvested with any [[Axes|axe]], which takes three hits.
 
[[Cauliflower]], [[Melon]]s, or [[Pumpkin]]s planted in a 3x3 pattern can randomly combine into a giant crop. Giant crops drop 15–21 items when harvested with any [[Axes|axe]], which takes three hits.
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At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is fully-grown and watered, and all constituent crops are of the same type. Giant crops won't necessarily appear on the day the crops finish growing; it can happen any day those criteria are met.<ref>See <tt>Crop::newDay</tt> in the game code.</ref>
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At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is fully-grown and watered, and all constituent crops are of the same type. Giant crops won't necessarily appear on the day the crops finish growing; it can happen any day those criteria are met.<ref>See <samp>Crop::newDay</samp> in the game code.</ref>
    
Giant crops don't die at change of [[season]] like other crops. Just like with [[Wild Seeds]], soil underneath a giant crop may become untilled, causing any fertilizer to be lost. Giant crops cannot grow in the [[greenhouse]] or by using [[Garden Pot]]s.
 
Giant crops don't die at change of [[season]] like other crops. Just like with [[Wild Seeds]], soil underneath a giant crop may become untilled, causing any fertilizer to be lost. Giant crops cannot grow in the [[greenhouse]] or by using [[Garden Pot]]s.
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