| Add/edit/replace any content asset in the game (i.e. assets normally read from [[Modding:Player Guide/Getting Started#Find your game folder|your game's <tt>Content</tt> folder]]). It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens (e.g. to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs.
+
| Add/edit/replace any content asset in the game (i.e. assets normally read from [[Modding:Player Guide/Getting Started#Find your game folder|your game's <samp>Content</samp> folder]]). It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens (e.g. to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs.
See [[Modding:Content Patcher]] for a getting started guide.
See [[Modding:Content Patcher]] for a getting started guide.