Changes

Jump to navigation Jump to search
20 bytes added ,  18:48, 4 November 2021
m
Text replacement - "tt>" to "samp>"
Line 648: Line 648:  
The type of ammunition used determines the damage dealt, according to the following formulas:
 
The type of ammunition used determines the damage dealt, according to the following formulas:
 
:'''Slingshot:'''
 
:'''Slingshot:'''
:<tt>Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]</tt>
+
:<samp>Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]</samp>
 
:'''Master Slingshot:'''  
 
:'''Master Slingshot:'''  
:<tt>Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])</tt>
+
:<samp>Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])</samp>
    
With the worst ammo (''i.e.'', [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
 
With the worst ammo (''i.e.'', [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
Line 865: Line 865:  
==References==
 
==References==
 
<references>
 
<references>
<ref name="itemlevel">See <tt>MeleeWeapon::getItemLevel</tt> in the game code.</ref>
+
<ref name="itemlevel">See <samp>MeleeWeapon::getItemLevel</samp> in the game code.</ref>
<ref name="saleprice">See <tt>MeleeWeapon::salePrice</tt> and <tt>ShopMenu:receiveRightClick</tt> in the game code.</ref>
+
<ref name="saleprice">See <samp>MeleeWeapon::salePrice</samp> and <samp>ShopMenu:receiveRightClick</samp> in the game code.</ref>
 
</references>
 
</references>
  
107,183

edits

Navigation menu