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16 bytes added ,  18:49, 4 November 2021
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Text replacement - "tt>" to "samp>"
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There's a 1% chance of the meteor event being chosen. The event chooses a random 3x3 area on the farm and checks if there's a 2x2 area within that contains no water, placed objects that block movement, buildings, resource clumps, or farm animals. If no such 2x2 area is found, the event does nothing.
 
There's a 1% chance of the meteor event being chosen. The event chooses a random 3x3 area on the farm and checks if there's a 2x2 area within that contains no water, placed objects that block movement, buildings, resource clumps, or farm animals. If no such 2x2 area is found, the event does nothing.
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A unique <tt>Meteorite</tt> sound effect plays and a meteorite appears the next day on the farm in the selected area. Any crops or paths in that area are destroyed. This can be counter-productive, especially if the crops being grown are of more value than the loot from the meteorite. In the morning, a message is shown saying "An explosion was heard in the night..."
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A unique <samp>Meteorite</samp> sound effect plays and a meteorite appears the next day on the farm in the selected area. Any crops or paths in that area are destroyed. This can be counter-productive, especially if the crops being grown are of more value than the loot from the meteorite. In the morning, a message is shown saying "An explosion was heard in the night..."
    
Meteorites don't despawn naturally and require a [[Pickaxes|Gold Pickaxe]] or better to mine. (A Gold Pickaxe requires 7 hits, and an Iridium Pickaxe requires 6 hits.)  They drop 6 [[Iridium Ore]], 6 [[Stone]], and 2 [[Geode]]s.
 
Meteorites don't despawn naturally and require a [[Pickaxes|Gold Pickaxe]] or better to mine. (A Gold Pickaxe requires 7 hits, and an Iridium Pickaxe requires 6 hits.)  They drop 6 [[Iridium Ore]], 6 [[Stone]], and 2 [[Geode]]s.
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After year one, there's a 0.8% chance of the strange capsule event being chosen. The event only does something if a randomly chosen tile on the  farm is clear and allows item placement. The strange capsule can be picked up and placed around the farm. It will emit a small amount of light around it when placed. In the morning, a message is shown saying "A strange sound was heard in the night..."
 
After year one, there's a 0.8% chance of the strange capsule event being chosen. The event only does something if a randomly chosen tile on the  farm is clear and allows item placement. The strange capsule can be picked up and placed around the farm. It will emit a small amount of light around it when placed. In the morning, a message is shown saying "A strange sound was heard in the night..."
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A unique <tt>UFO</tt> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" /> It turns into a broken Empty Capsule after about three days, which enables a [[Secrets#Strange Capsule|further Easter egg]]. It can also turn into a broken Empty Capsule if applied with [[Fairy Dust]]. Once this event has happened once in a save file, it cannot happen again.
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A unique <samp>UFO</samp> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" /> It turns into a broken Empty Capsule after about three days, which enables a [[Secrets#Strange Capsule|further Easter egg]]. It can also turn into a broken Empty Capsule if applied with [[Fairy Dust]]. Once this event has happened once in a save file, it cannot happen again.
    
The Strange Capsule cannot spawn on the Ginger Island farm, but the event may still happen while sleeping in the Island Farmhouse. In this case, the Strange Capsule will appear as usual in a random location on the mainland farm.
 
The Strange Capsule cannot spawn on the Ginger Island farm, but the event may still happen while sleeping in the Island Farmhouse. In this case, the Strange Capsule will appear as usual in a random location on the mainland farm.
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There's a 0.5% chance of the stone owl event being chosen. The event checks the same conditions as the [[#Strange Capsule|strange capsule event]], though unlike the Strange Capsule, more than one Stone Owl can spawn in a save file.
 
There's a 0.5% chance of the stone owl event being chosen. The event checks the same conditions as the [[#Strange Capsule|strange capsule event]], though unlike the Strange Capsule, more than one Stone Owl can spawn in a save file.
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An <tt>owl</tt> sound effect plays, and a unique [[Furniture#Special|Stone Owl]] appears on a random tile of the farm. This owl is unrelated to the [[Stone Owl]] sold at the [[Night Market]].
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An <samp>owl</samp> sound effect plays, and a unique [[Furniture#Special|Stone Owl]] appears on a random tile of the farm. This owl is unrelated to the [[Stone Owl]] sold at the [[Night Market]].
    
The description reads: "It's not clear where this came from, but it looks very fine."
 
The description reads: "It's not clear where this came from, but it looks very fine."
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==References==
 
==References==
 
<references>
 
<references>
<ref name="strangecapsule">See <tt>SoundInTheNightEvent::SetUp</tt> in the game code.</ref>
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<ref name="strangecapsule">See <samp>SoundInTheNightEvent::SetUp</samp> in the game code.</ref>
 
<ref name="twitter">[https://twitter.com/ConcernedApe/status/1341861745380356097 From ConcernedApe on Twitter]: "the spawning requirements were changed in 1.5... it used to be essentially impossible for them to spawn because of a mistake in the code"</ref>
 
<ref name="twitter">[https://twitter.com/ConcernedApe/status/1341861745380356097 From ConcernedApe on Twitter]: "the spawning requirements were changed in 1.5... it used to be essentially impossible for them to spawn because of a mistake in the code"</ref>
 
</references>
 
</references>
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