Changes

5 bytes added ,  23:41, 7 November 2021
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A few notes about the table columns:
 
A few notes about the table columns:
* The name is what you'd use in-game (e.g. with the <samp>Music</samp> [[Modding:Maps|map property]] or the <samp>Game1.changeMusicTrack</samp> method). When a name is repeated with different soundbank IDs, the game will choose a random sound each time you play it.
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* The name is what you'd use in-game (''e.g.'', with the <samp>Music</samp> [[Modding:Maps|map property]] or the <samp>Game1.changeMusicTrack</samp> method). When a name is repeated with different soundbank IDs, the game will choose a random sound each time you play it.
 
* The wavebank indicates whether the audio is from <samp>Content/XACT/Wave Bank.xwb</samp> or <samp>Content/XACT/Wave Bank(1.4).xwb</samp>. Each wavebank has its own set of soundbank IDs, but names don't overlap.
 
* The wavebank indicates whether the audio is from <samp>Content/XACT/Wave Bank.xwb</samp> or <samp>Content/XACT/Wave Bank(1.4).xwb</samp>. Each wavebank has its own set of soundbank IDs, but names don't overlap.
 
* The soundtrack index is the sound's position in the soundbank. The hexadecimal version matches the track's filename if you unpack the wavebank using unxwb.
 
* The soundtrack index is the sound's position in the soundbank. The hexadecimal version matches the track's filename if you unpack the wavebank using unxwb.
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