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No change in size ,  00:48, 8 November 2021
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Text replacement - "''e.g.,''[^\s]" to "''e.g.,'' "
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===Farm animal birth===
 
===Farm animal birth===
 
:''See also: [[Animals#Animal Births|Animals]]''
 
:''See also: [[Animals#Animal Births|Animals]]''
There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', ''e.g.,''1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (''e.g.,'' it's a baby or pregnancy is disabled for that animal), the event does nothing.
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There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', ''e.g.,'' .65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (''e.g.,'' it's a baby or pregnancy is disabled for that animal), the event does nothing.
    
The selected farm animal in the barn gives birth. A message is shown asking the player to name them.
 
The selected farm animal in the barn gives birth. A message is shown asking the player to name them.
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===Wild animal attack===
 
===Wild animal attack===
 
:''See also:  [[Animals#Wild Animal Attacks|Animals]]''
 
:''See also:  [[Animals#Wild Animal Attacks|Animals]]''
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', ''e.g.,''100% for one building and 50% for two).  
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This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', ''e.g.,'' 00% for one building and 50% for two).  
    
A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
 
A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
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