Changes

→‎Provide the font files: + what the targets should match
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</pre>
 
</pre>
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Now you just need to make them available through the game's <samp>Content/Fonts</samp> folder. For example, using Content Patcher:
+
Now you just need to make them available through the game's <samp>Content/Fonts</samp> folder. Make sure the target for the <samp>.fnt</samp> file matches what you specified via <tt>UseFontFile</tt> in the [[#Add a custom language|language data]], and the target for the image matches what you specified via <samp>pages</samp> in the [[#Font files|font data]].
 +
 
 +
For example, using Content Patcher:
 
<syntaxhighlight lang="js">
 
<syntaxhighlight lang="js">
 
{
 
{
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