− | You can now create/edit [[Trees|wild trees]] by editing the <samp>Data/WildTrees</samp> asset. This consists of a string => model lookup, where the asset key is the wild tree ID: one of <samp>1</samp> (oak), <samp>2</samp> (maple), <samp>3</samp> (pinetree), <samp>6</samp> (palm tree), <samp>7</samp> (mushroom), <samp>8</samp> (mahogany), or a custom string ID defined by a mod. The asset value is a model with these fields: | + | You can now create/edit [[Trees|wild trees]] by editing the <samp>Data/WildTrees</samp> asset. This consists of a string => model lookup, where the asset key is the wild tree ID: one of <samp>1</samp> (oak), <samp>2</samp> (maple), <samp>3</samp> (pine), <samp>6</samp> (palm), <samp>7</samp> (mushroom), <samp>8</samp> (mahogany), or a custom string ID defined by a mod. The asset value is a model with these fields: |
− | | ''(Optional)'' The color of the cosmetic wood chips when chopping the tree. The valid values are <samp>12</samp> (brown/woody), <samp>100001</samp> (light green), <samp>100003</samp> (red), <samp>100004</samp> (yellow), <samp>100005</samp> (black), <samp>100007</samp> (charcoal / dim gray), <samp>100002</samp> (light blue), or any other value for white. Defaults to brown/woody. | + | | ''(Optional)'' The color of the cosmetic wood chips when chopping the tree. The valid values are <samp>12</samp> (brown/woody), <samp>100001</samp> (light green), <samp>100002</samp> (light blue), <samp>100003</samp> (red), <samp>100004</samp> (yellow), <samp>100005</samp> (black), <samp>100007</samp> (charcoal / dim gray), or any other value for white. Defaults to brown/woody. |