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   |command = createdebris,mainmenu
 
   |command = createdebris,mainmenu
 
   |params  = {{t|I:itemID}}
 
   |params  = {{t|I:itemID}}
   |desc    = Spawns the specified object at your position. See [[Modding:Object data|Object data]] for a list of base game IDs. The object will initially be laying on the ground and will be picked up if you have room once the game regains focus.
+
   |desc    = Spawns the specified object at your position. See [[Modding:Item|object data]] for a list of base game IDs. The object will initially be laying on the ground and will be picked up if you have room once the game regains focus.
 
   |example = <code>debug createdebris 24</code> would spawn a [[parsnip]].
 
   |example = <code>debug createdebris 24</code> would spawn a [[parsnip]].
 
   <!-- As odd as it seems, the above alias is correct. There may have been a different "mainmenu" command at one time, but currently it is equivalent to createdebris. -->
 
   <!-- As odd as it seems, the above alias is correct. There may have been a different "mainmenu" command at one time, but currently it is equivalent to createdebris. -->
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   |command = ring
 
   |command = ring
 
   |params  = {{t|I:itemID}}
 
   |params  = {{t|I:itemID}}
   |desc    = Adds the specified [[ring]] to your inventory. See [[Modding:Object data|Object Data]] for a list of base game IDs.
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   |desc    = Adds the specified [[ring]] to your inventory. See [[Modding:Items|object data]] for a list of base game IDs.
 
   |example = <code>debug ring 527</code> would give you an [[Iridium Band]].
 
   |example = <code>debug ring 527</code> would give you an [[Iridium Band]].
 
}}
 
}}
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   |command = fish
 
   |command = fish
 
   |params  = {{t|I:fishID}}
 
   |params  = {{t|I:fishID}}
   |desc    = Starts the fishing minigame with the specified fish hooked and a treasure chest available. You must have a fishing line already cast into the water before entering the command in order to actually receive the fish after completing the minigame. Additional "hits" may trigger during the game, and none of the fishing pole animations will play. See [[Modding:Object data|Object data]] for a list of valid IDs; non-fish objects can be used and caught.
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   |desc    = Starts the fishing minigame with the specified fish hooked and a treasure chest available. You must have a fishing line already cast into the water before entering the command in order to actually receive the fish after completing the minigame. Additional "hits" may trigger during the game, and none of the fishing pole animations will play. See [[Modding:Items|object data]] for a list of valid IDs; non-fish objects can be used and caught.
 
}}
 
}}
 
{{/cmd
 
{{/cmd
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   |command = spreadseeds
 
   |command = spreadseeds
 
   |params  = {{t|I:seedID}}
 
   |params  = {{t|I:seedID}}
   |desc    = Plants specified seed in all tilled dirt on the farm. The argument is the [[Modding:Object data|Object ID]] for the seed item. Out of season crops can be planted this way but will not survive outside of the greenhouse.<br />'''Warning: this will replace any currently-planted crops (including fully-grown ones) with the new seeds.'''
+
   |desc    = Plants specified seed in all tilled dirt on the farm. The argument is the [[Modding:Items|object ID]] for the seed item. Out of season crops can be planted this way but will not survive outside of the greenhouse.<br />'''Warning: this will replace any currently-planted crops (including fully-grown ones) with the new seeds.'''
 
   |example = <code>debug spreadseeds 472</code> would plant [[Parsnip|parsnips]] on all hoed dirt tiles.
 
   |example = <code>debug spreadseeds 472</code> would plant [[Parsnip|parsnips]] on all hoed dirt tiles.
 
}}
 
}}
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   |command = fillwithobject
 
   |command = fillwithobject
 
   |params  = {{t|I:itemID}},{{o|S:isBigCraftable}}
 
   |params  = {{t|I:itemID}},{{o|S:isBigCraftable}}
   |desc    = Places the specified item on all open tiles in the current location. The first argument is the [[Modding:Object data|Object ID]] or [[Modding:Big craftables data|Craftable ID]]. If the second argument is "<samp>true</samp>", the ID will be interpreted as a craftable, but if it is anything else (or missing) the ID will be interpreted as an object. Note that many objects spawned this way cannot be easily removed.
+
   |desc    = Places the specified item on all open tiles in the current location. The first argument is the [[Modding:Items|object ID]] or [[Modding:Big craftables data|Craftable ID]]. If the second argument is "<samp>true</samp>", the ID will be interpreted as a craftable, but if it is anything else (or missing) the ID will be interpreted as an object. Note that many objects spawned this way cannot be easily removed.
 
   |example = <code>debug fillwithobject 13 true</code> would fill the map with [[Furnace|furnaces]].
 
   |example = <code>debug fillwithobject 13 true</code> would fill the map with [[Furnace|furnaces]].
 
}}
 
}}
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