Changes

→‎FAQs: remove "Which changes are likely to break mods?" (replaced with the new breaking-changes sections)
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===Is this the modapocalypse?===
 
===Is this the modapocalypse?===
 
Yes. The update includes major changes to fundamental parts of the game, and SMAPI and Content Patcher can't feasibly rewrite older mods for compatibility with these changes. This will break a large proportion of existing mods until they're updated for the changes. However, per discussion between the game developers and modding community, we've agreed that this short-term pain is more than offset by the huge long-term improvements to modding.
 
Yes. The update includes major changes to fundamental parts of the game, and SMAPI and Content Patcher can't feasibly rewrite older mods for compatibility with these changes. This will break a large proportion of existing mods until they're updated for the changes. However, per discussion between the game developers and modding community, we've agreed that this short-term pain is more than offset by the huge long-term improvements to modding.
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===Which changes are likely to break mods?===
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* For C# mods, [[#Custom items|custom items]] and [[#Buff overhaul|buff overhaul]] are major breaking changes.
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* For content packs, [[#Standardized data fields|standardized data fields]] are a major breaking change.
      
===How to update your mod===
 
===How to update your mod===
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