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8 bytes added ,  20:42, 17 February 2022
m
Text replacement - "season" to "season"
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At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is fully-grown and watered, and all constituent crops are of the same type. Giant crops won't necessarily appear on the day the crops finish growing; it can happen any day those criteria are met.<ref>See <samp>Crop::newDay</samp> in the game code.</ref>
 
At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is fully-grown and watered, and all constituent crops are of the same type. Giant crops won't necessarily appear on the day the crops finish growing; it can happen any day those criteria are met.<ref>See <samp>Crop::newDay</samp> in the game code.</ref>
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Giant crops don't die at change of [[season]] like other crops. Soil underneath a giant crop may become untilled, causing any fertilizer to be lost. Giant crops cannot grow in the [[greenhouse]] or by using [[Garden Pot]]s.
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Giant crops don't die at change of [[Seasons|season]] like other crops. Soil underneath a giant crop may become untilled, causing any fertilizer to be lost. Giant crops cannot grow in the [[greenhouse]] or by using [[Garden Pot]]s.
    
{|class="wikitable" style="text-align:center; width: 500px;"
 
{|class="wikitable" style="text-align:center; width: 500px;"
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