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|produces    = 3 Magnets per craft
 
|produces    = 3 Magnets per craft
 
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The '''Magnet''' is a type of [[bait]] that increases the chance of finding [[Fishing#Treasure Chests|treasure chests]] by 15% (30% chance base instead of 15% base). It can be [[Crafting|crafted]] or purchased from [[Fish Shop|Willy's Fish Shop]] for {{price|1000}} after reaching [[Fishing#Fishing Skill|fishing level 9]]. It can also be purchsaed from the [[Casino]] for {{Price|1000|Qi}}. It is received as one of the prizes for winning the Ice Fishing Contest at the [[Festival of Ice]] for the first time, and can also be received as a gift from [[Willy]] at the [[Feast of the Winter Star]]. It may also randomly appear in [[Krobus]]' shop on [[Days of the Week#Wednesday|Wednesdays]] for {{price|200}} or at the [[Traveling Cart]] for {{tprice|15}}.
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The '''Magnet''' is a type of [[bait]] that increases the chance of finding [[Fishing#Treasure Chests|treasure chests]] by 15% (30% chance base instead of 15% base). It can be [[Crafting|crafted]] or purchased from [[Fish Shop|Willy's Fish Shop]] for {{price|1000}} after reaching [[Fishing#Fishing Skill|fishing level 9]]. It can also be purchased from the [[Casino]] for {{Price|1000|Qi}}. It is received as one of the prizes for winning the Ice Fishing Contest at the [[Festival of Ice]] for the first time, and can also be received as a gift from [[Willy]] at the [[Feast of the Winter Star]]. It may also randomly appear in [[Krobus]]' shop on [[Days of the Week#Wednesday|Wednesdays]] for {{price|200}} or at the [[Traveling Cart]] for {{tprice|15}}.
    
Magnets cannot be used with the [[Training Rod]] or the [[Bamboo Pole]]. Only the [[Fiberglass Rod]] (unlocked at [[Fishing]] level 2) or the [[Iridium Rod]] (unlocked at Fishing level 6) can use bait. Magnets can also technically be used in a [[Crab Pot]], but it is no better than [[Bait (item)|standard bait]] as crab pots never yield any treasure.
 
Magnets cannot be used with the [[Training Rod]] or the [[Bamboo Pole]]. Only the [[Fiberglass Rod]] (unlocked at [[Fishing]] level 2) or the [[Iridium Rod]] (unlocked at Fishing level 6) can use bait. Magnets can also technically be used in a [[Crab Pot]], but it is no better than [[Bait (item)|standard bait]] as crab pots never yield any treasure.
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