Each <samp>Character</samp>, <samp>GameLocation</samp>, <samp>Item</samp>, and <samp>TerrainFeature</samp> instance now has a <samp>modData</samp> dictionary field, which is persisted to the save file and synchronized in multiplayer. This can be used to store arbitrary mod data, including on the player itself via <samp>Game1.player.modData</samp>. | Each <samp>Character</samp>, <samp>GameLocation</samp>, <samp>Item</samp>, and <samp>TerrainFeature</samp> instance now has a <samp>modData</samp> dictionary field, which is persisted to the save file and synchronized in multiplayer. This can be used to store arbitrary mod data, including on the player itself via <samp>Game1.player.modData</samp>. |