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→‎Display: fix typos
Line 210: Line 210:  
  |group = Display
 
  |group = Display
 
  |name  = Rendered
 
  |name  = Rendered
  |desc  = Raised after the game draws to the sprite patch in a draw tick, just before the final sprite batch is rendered to the screen. Since the game may open/close the sprite batch multiple times in a draw tick, the sprite batch may not contain everything being drawn and some things may already be rendered to the screen. Content drawn to the sprite batch at this point will be drawn over all vanilla content (including menus, HUD, and cursor).
+
  |desc  = Raised after the game draws to the sprite batch in a draw tick, just before the final sprite batch is rendered to the screen. Since the game may open/close the sprite batch multiple times in a draw tick, the sprite batch may not contain everything being drawn and some things may already be rendered to the screen. Content drawn to the sprite batch at this point will be drawn over all vanilla content (including menus, HUD, and cursor).
    
  |arg name 1 = <samp>e.SpriteBatch</samp>
 
  |arg name 1 = <samp>e.SpriteBatch</samp>
Line 228: Line 228:  
  |group = Display
 
  |group = Display
 
  |name  = RenderedWorld
 
  |name  = RenderedWorld
  |desc  = Raised after the game world is drawn to the sprite patch, before it's rendered to the screen. Content drawn to the sprite batch at this point will be drawn over the world, but under any active menu, HUD elements, or cursor.
+
  |desc  = Raised after the game world is drawn to the sprite batch, before it's rendered to the screen. Content drawn to the sprite batch at this point will be drawn over the world, but under any active menu, HUD elements, or cursor.
    
  |arg name 1 = <samp>e.SpriteBatch</samp>
 
  |arg name 1 = <samp>e.SpriteBatch</samp>
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