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92 bytes added ,  20:43, 22 April 2022
it's a carveout specifically for artifact spots (item 590)
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'''Fruit Trees''' require 28 days to mature, after which they produce one [[Fruits|fruit]] per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter.  Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit.
 
'''Fruit Trees''' require 28 days to mature, after which they produce one [[Fruits|fruit]] per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter.  Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit.
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Each Fruit tree must be planted in the center of a clear 3x3 ground area in order to grow, though they may be placed next to a permanent structure (''i.e.,'' house or greenhouse). The 3x3 area must remain clear of objects, flooring, and terrain features (including grass), except for non-colliding objects (like artifact spots); otherwise the tree will not grow. If overnight debris spawns that prevents Fruit Tree growth, the game will pop up a message in the morning saying the fruit tree could not grow that night.  The 3x3 area also cannot overlap the area for another fruit tree; the game will not let you plant in this situation. Thus, the nearest you can plant saplings next to each other is with ''two'' tiles between them in every direction. Fruit trees cannot be moved, and once planted, the expensive saplings cannot be retrieved.
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Each Fruit tree must be planted in the center of a clear 3x3 ground area in order to grow, though they may be placed next to a permanent structure (''i.e.,'' house or greenhouse). The 3x3 area must remain clear of objects, flooring, and terrain features (including grass), except for artifact spots<ref name="grow_blocked" />; otherwise the tree will not grow. If overnight debris spawns that prevents Fruit Tree growth, the game will pop up a message in the morning saying the fruit tree could not grow that night.  The 3x3 area also cannot overlap the area for another fruit tree; the game will not let you plant in this situation. Thus, the nearest you can plant saplings next to each other is with ''two'' tiles between them in every direction. Fruit trees cannot be moved, and once planted, the expensive saplings cannot be retrieved.
    
A Fruit Tree is planted directly into [[Hoes|untilled]] ground. Fruit trees can grow in the [[Greenhouse]], in the center soil or around the border. Fruit trees planted in the greenhouse or on [[Ginger Island]] will bear fruit every day after maturity, and will not change color according to the [[Seasons|season]].
 
A Fruit Tree is planted directly into [[Hoes|untilled]] ground. Fruit trees can grow in the [[Greenhouse]], in the center soil or around the border. Fruit trees planted in the greenhouse or on [[Ginger Island]] will bear fruit every day after maturity, and will not change color according to the [[Seasons|season]].
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==Bugs==
 
==Bugs==
 
The game will allow you to plant a [[Trees|common tree]] seed one tile away from a Fruit Tree sapling, but will not allow you to plant a Fruit Tree sapling either one or two tiles away from a common tree seed or sapling. (For planting purposes, the common tree is treated as though it were another fruit tree.)  Common tree seeds (''i.e.,'' [[Acorn]]s, [[Maple Seed]]s, and [[Pine Cone]]s) do not hinder Fruit Tree growth if planted outside of the 3x3 grid around the sapling.
 
The game will allow you to plant a [[Trees|common tree]] seed one tile away from a Fruit Tree sapling, but will not allow you to plant a Fruit Tree sapling either one or two tiles away from a common tree seed or sapling. (For planting purposes, the common tree is treated as though it were another fruit tree.)  Common tree seeds (''i.e.,'' [[Acorn]]s, [[Maple Seed]]s, and [[Pine Cone]]s) do not hinder Fruit Tree growth if planted outside of the 3x3 grid around the sapling.
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==References==
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<references>
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<ref name="grow_blocked">See <samp>FruitTree:IsGrowthBlocked</samp>.</ref>
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</references>
    
==History==
 
==History==
 
{{History|1.0|Introduced.}}
 
{{History|1.0|Introduced.}}
 
{{History|1.1|Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.}}
 
{{History|1.1|Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.}}
{{History|1.4|Removed prior requirement that fruit trees will increase in quality if their 3x3 grid is not kept clear of objects, flooring, and terrain features (including grass). They are no longer blocked from growing by  
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{{History|1.4|Removed prior requirement that fruit trees will increase in quality if their 3x3 grid is not kept clear of objects, flooring, and terrain features (including grass). They are no longer blocked from growing by artifact spots.}}
non-colliding objects (artifact spots)}}
   
{{History|1.5|Added Banana Sapling and Mango Sapling.}}
 
{{History|1.5|Added Banana Sapling and Mango Sapling.}}
  
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