Changes

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===Dialogue changes===
 
===Dialogue changes===
 
<ul>
 
<ul>
<li>For C# mods, <samp>Dialogue</samp> now tracks the translation key used to build it (when applicable). For example, you can detect when the player is rejected at the [[Flower Dance]] (derived from the {{github|spacechase0/StardewValleyMods|Three-Heart Dance Partner}}):
+
<li>For C# mods, <samp>Dialogue</samp> now tracks the translation key used to build it (when applicable). For example, you can detect when the player is rejected at the [[Flower Dance]] (derived from {{github|spacechase0/StardewValleyMods|Three-Heart Dance Partner}}):
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
 
private void OnMenuChanged(object sender, MenuChangedEventArgs e)
 
private void OnMenuChanged(object sender, MenuChangedEventArgs e)
translators
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edits