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114 bytes added ,  19:05, 11 August 2022
reformat and add references
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===Decay===
 
===Decay===
Each day, not talking to a villager will slightly decrease their friendship unless their heart meter is full.<ref>See <samp>Farmer::resetFriendshipsForNewDay</samp> in the game code.</ref> If the player is married, decay never stops with their spouse even if the player is at 14 hearts with them. Calling a villager using the [[Telephone]] does not count as talking to the villager.
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Each day, not talking to a villager will slightly decrease their friendship unless their heart meter is full.<ref name="decay" /> If the player is married, decay never stops with their spouse even if the player is at 14 hearts with them. Calling a villager using the [[Telephone]] does not count as talking to the villager.
    
{|class="wikitable"
 
{|class="wikitable"
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You can always give a birthday gift to a villager, even if you've already given them two other gifts that week.
 
You can always give a birthday gift to a villager, even if you've already given them two other gifts that week.
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You can give your spouse one gift every day of the week, but any friendship gains or loss is halved.
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You can give your spouse one gift every day of the week, but any friendship gain or loss is halved.<ref name="giftpoints" />
    
Each villager has individual likes and dislikes, which affects how many friendship points are gained or lost when you give them a gift. The friendship points are multiplied on their birthday (×8) and [[Feast of the Winter Star|Feast of the Winter Star secret gifting event]] (×5):
 
Each villager has individual likes and dislikes, which affects how many friendship points are gained or lost when you give them a gift. The friendship points are multiplied on their birthday (×8) and [[Feast of the Winter Star|Feast of the Winter Star secret gifting event]] (×5):
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|}
 
|}
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On any given day, gifting a normal quality loved item always gives more points than gifting an iridium quality liked item to a given villager.<ref>See <samp>NPC::receiveGift</samp> in the game code.</ref> For liked or loved gifts, the equation is <code>Event Multiplier × Preference × Quality Multiplier</code>, where <samp>Event Multiplier</samp> is 1 (any day), 5 (the player's [[Feast of the Winter Star|Winter Star]] recipient), or 8 (their birthday), <samp>Preference</samp> is 80 (loved gifts) or 45 (liked gifts), and <samp>Quality Multiplier</samp> is 1, 1.1, 1.25, or 1.5.  (For neutral, disliked, or hated gifts, the equation is simply <code>Event Multiplier × Preference</code>.)  The highest friendship points possible from a single gift would be to gift someone an iridium-quality loved gift on their birthday, which would yield 960 points, just short of 4 hearts.
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On any given day, gifting a normal quality loved item always gives more points than gifting an iridium quality liked item to a given villager.<ref name="giftpoints" /> For liked or loved gifts, the equation is <code>Event Multiplier × Preference × Quality Multiplier</code>, where <samp>Event Multiplier</samp> is 1 (any day), 5 (the player's [[Feast of the Winter Star|Winter Star]] recipient), or 8 (their birthday), <samp>Preference</samp> is 80 (loved gifts) or 45 (liked gifts), and <samp>Quality Multiplier</samp> is 1, 1.1, 1.25, or 1.5.  (For neutral, disliked, or hated gifts, the equation is simply <code>Event Multiplier × Preference</code>.)  The highest friendship points possible from a single gift would be to gift someone an iridium-quality loved gift on their birthday, which would yield 960 points, just short of 4 hearts.
    
===Heart Events===
 
===Heart Events===
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==References==
 
==References==
<references />
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<references>
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<ref name="decay">See <samp>Farmer::resetFriendshipsForNewDay</samp> in the game code.</ref>
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<ref name="giftpoints">See <samp>NPC::receiveGift</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
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