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2 bytes added ,  18:51, 23 August 2022
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The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signaling the start of a new day.
 
The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signaling the start of a new day.
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In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The player will slowly regain energy and health as time passes (2 points per second)<ref name="regenerationspeed" />, like at the [[Spa]]. Additionally, the chat will announce when a player tucks into bed for the first time and confirms that they want to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must sleep (or pass out) to progress to the overnight profit breakdown, and all players must also confirm the start of the next day to save. When in bed, a dialogue will indicate how many other players are also waiting to end the day.
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In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The player will slowly regain energy and health as time passes, at 2 points per second<ref name="regenerationspeed" />, like at the [[Spa]]. Additionally, the chat will announce when a player tucks into bed for the first time and confirms that they want to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must sleep (or pass out) to progress to the overnight profit breakdown, and all players must also confirm the start of the next day to save. When in bed, a dialogue will indicate how many other players are also waiting to end the day.
    
===Passing out===
 
===Passing out===
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