Changes

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Providing a new asset is exactly like replacing an existing one (see previous sections). For example, this code adds a new dialogue file for a custom NPC:
 
Providing a new asset is exactly like replacing an existing one (see previous sections). For example, this code adds a new dialogue file for a custom NPC:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
public class ModEntry : Mod
+
internal sealed class ModEntry : Mod
 
{
 
{
 
     /// <inheritdoc/>
 
     /// <inheritdoc/>
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