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Modding:Common tasks
(view source)
Revision as of 03:35, 28 November 2022
216 bytes added
,
03:35, 28 November 2022
→Inject static content
Line 279:
Line 279:
namespace MyMod
namespace MyMod
{
{
−
public
class
MyModMail
:
IAssetEditor
+
internal sealed
class
ModEntry
:
Mod
{
{
−
public
MyModMail
()
+
public
override void Entry
(
IModHelper helper
)
{
{
+
helper.Events.Content.AssetRequested += this.OnAssetRequested;
}
}
−
+
−
public bool CanEdit<T>
(
IAssetInfo asset
)
+
private void OnAssetRequested
(
object? sender, AssetRequestedEventArgs e
)
{
{
−
return asset
.
AssetNameEquals
("Data
\\
mail
"
);
+
if (e.NameWithoutLocale
.
IsEquivalentTo
("Data
/
mail
))
+
{
+
e.Edit(this.EditImpl
);
+
}
}
}
−
public void
Edit<T>
(IAssetData asset)
+
public void
EditImpl
(IAssetData asset)
{
{
var data = asset.AsDictionary<string, string>().Data;
var data = asset.AsDictionary<string, string>().Data;
Atravita
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