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→‎Target location: update for recent changes ('Target' now works more generally)
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|-
 
|-
 
| <samp>Here</samp>
 
| <samp>Here</samp>
| The current player's location (regardless of the [[#Target player|target player]]).
+
| The location containing the current player (regardless of the [[#Target player|target player]]).
 
|-
 
|-
 
| <samp>Target</samp>
 
| <samp>Target</samp>
| This value depends on the context:
+
| The location containing the in-game entity being edited (e.g. the machine for <samp>Data/Machines</samp> or fruit tree for <samp>Data/FruitTrees</samp>).
{| class="wikitable"
+
 
|-
+
If the asset being edited isn't tied to a location, this is the location of the [[#Target player|target player]] (if set), else equivalent to <samp>Here</samp>.
! context
  −
! effect
  −
|-
  −
| <samp>Data/Machines</samp>
  −
| The location containing the machine.
  −
|-
  −
| ''custom queries''
  −
| C# mods may specify a <samp>target_location</samp> parameter when calling <samp>GameStateQuery.CheckConditions</samp>.
  −
|-
  −
| ''any other''
  −
| If the [[#Target player|player <samp>Target</samp>]] is set, that player's location. Otherwise equivalent to <samp>Here</samp>.
  −
|}
   
|-
 
|-
 
| ''any other''
 
| ''any other''
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