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==Gameplay Mechanics==
 
==Gameplay Mechanics==
Journey of the Prairie King is a top-down shooter, resembling [[wikipedia:Shoot_%27em_up#Types|"twin-stick"]] shooters such as "[[wikipedia:Smash_TV|Smash TV]]". {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. The player can move and shoot diagonally by combining two keys (''e.g.,'' W and A together move up and left diagonally). While using a controller, the left joystick moves, and the right joystick shoots. The D-Pad can also be used for movement and the button pad can also be used for shooting.
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Journey of the Prairie King is a top-down shooter, resembling [[wikipedia:Shoot_'em_up#Types|"twin-stick"]] shooters such as "[[wikipedia:Smash_TV|Smash TV]]". {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. The player can move and shoot diagonally by combining two keys (''e.g.,'' W and A together move up and left diagonally). While using a controller, the left joystick moves, and the right joystick shoots. The D-Pad can also be used for movement and the button pad can also be used for shooting.
    
In the mobile version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.
 
In the mobile version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.
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Each time a harder mode is beaten, the option to start once again is offered, with the game getting progressively harder each time.
 
Each time a harder mode is beaten, the option to start once again is offered, with the game getting progressively harder each time.
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==Saving mechanics==
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The game saves after each completed level (When entering the next level) as well as each death. When coming back to the game if a ongoing run is saved, you have the option to start over or to load your save.
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This can be exploited across multiple days to effectively create a savestate system. You can go to sleep after each won level, which will save your ongoing game in the stardew valley game save file, and if you die, reloading the day will effectively reload the previous Journey Of The Prairie King save.
    
==Trivia==
 
==Trivia==
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* [[Options#Graphics|Zoom level]] also influences the portion of screen the arcade game takes up.
 
* [[Options#Graphics|Zoom level]] also influences the portion of screen the arcade game takes up.
 
* The title of the game is most likely a reference to the [[wikipedia:List_of_River_King_video_games|"River King" games]] (a series of fishing RPGs made by Marvelous, who also made the Harvest Moon/Bokujo Monogatari series), specifically the Game Boy title released in the US as ''Legend of the River King''.
 
* The title of the game is most likely a reference to the [[wikipedia:List_of_River_King_video_games|"River King" games]] (a series of fishing RPGs made by Marvelous, who also made the Harvest Moon/Bokujo Monogatari series), specifically the Game Boy title released in the US as ''Legend of the River King''.
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==Saving mechanics==
  −
The game saves after each completed level (When entering the next level) as well as each death. When coming back to the game if a ongoing run is saved, you have the option to start over or to load your save.
  −
This can be exploited across multiple days to effectively create a savestate system. You can go to sleep after each won level, which will save your ongoing game in the stardew valley game save file, and if you die, reloading the day will effectively reload the previous Journey Of The Prairie King save.
      
==Bugs==
 
==Bugs==
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