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500 bytes added ,  18:52, 16 March 2023
Add link to Random Seed
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<nowiki>*</nowiki>After getting the Golden Helmet the probability is set to {{Probability|0}}. If the player has not gotten it yet, the probability of getting the other items is actually {{Probability|19/140}} until it is gotten.
 
<nowiki>*</nowiki>After getting the Golden Helmet the probability is set to {{Probability|0}}. If the player has not gotten it yet, the probability of getting the other items is actually {{Probability|19/140}} until it is gotten.
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==Random Number Generation==
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Golden coconuts rewards are governed by a mechanic similar to that used for [[Geodes]] (internally, the game considers Golden Coconuts to be a type of "Special Geode"<ref name="isgeode"/>). Upon starting the day over, the player may notice that cracking their coconuts again usually produces the same items. For details regarding this mechanic, see [[Random Seed#Geode RNG|Random Seed]].
    
==Gifting==
 
==Gifting==
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<references>
 
<references>
 
     <ref name="shakechance">See <samp>TerrainFeatures.Tree::shake</samp> in the game code.</ref>
 
     <ref name="shakechance">See <samp>TerrainFeatures.Tree::shake</samp> in the game code.</ref>
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    <ref name="isgeode">See <samp>Utility::IsGeode</samp> in the game code.</ref>
 
</references>
 
</references>
  
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