Changes

Jump to navigation Jump to search
990 bytes added ,  01:57, 20 March 2023
Add construction section and other changes
Line 59: Line 59:  
|}</div>
 
|}</div>
   −
The '''Coop''' is a type of [[Carpenter's Shop#Farm Buildings|farm building]] purchasable and upgradable from [[Robin]] at the [[Carpenter's Shop]]. It takes three days to build, and two days to upgrade.
+
The '''Coop''' is a type of [[Carpenter's Shop#Farm Buildings|farm building]] purchasable and upgradable from [[Robin]] at the [[Carpenter's Shop]].
   −
The coop can house [[chicken]]s, [[duck]]s, [[rabbit]]s, and [[dinosaur]]s. Once you have unlocked an animal by building the coop needed to house it, that animal can be placed in any other non-upgraded coops you have built as well.  
+
==Construction==
 +
 
 +
The Coop takes three days to initially construct. During this time, [[Robin]] is unreachable for [[Friendship|dialogue or gifting]].
 +
 
 +
Upgrading the Coop requires two days. During this time, the player is not obstructed accessing the interior of the building, including any [[Animals|Coop Animals]]. Robin can be found inside the Coop for purposes such as [[Friendship|dialogue or gifting]].
    
The total cost of a Deluxe Coop, built from scratch, is {{price|34000}}, {{name|Wood|1200|class=inline}} and {{name|Stone|450|class=inline}} (Or, if all wood and stone are bought from Robin during year 1, {{price|55000}}, and {{price|139000}} if bought in year 2+.)
 
The total cost of a Deluxe Coop, built from scratch, is {{price|34000}}, {{name|Wood|1200|class=inline}} and {{name|Stone|450|class=inline}} (Or, if all wood and stone are bought from Robin during year 1, {{price|55000}}, and {{price|139000}} if bought in year 2+.)
 +
 +
==Utility on The Farm==
 +
 +
The coop can house [[chicken]]s, [[duck]]s, [[rabbit]]s, and [[dinosaur]]s.  Once you have unlocked an animal by building the coop needed to house it, that animal can be placed in any other non-upgraded coops you have built as well.
    
The Deluxe Coop features an Autofeed System; [[hay]] from your [[silo]]s will be automatically distributed. (You can still let the animals feed on [[grass]] outside, and the hay will not be eaten.)
 
The Deluxe Coop features an Autofeed System; [[hay]] from your [[silo]]s will be automatically distributed. (You can still let the animals feed on [[grass]] outside, and the hay will not be eaten.)
    
Coop Animals may be stuck outside at night if the coop doors are closed. The conditions for this are not clear (see [[Animals#Animals Trapped Outside|Animals trapped outside]]). If an animal is stuck outside the coop at night, the next day their mood will be "grumpy." Animals stuck outside are also subject to [[Animals#Wild Animal Attacks|Wild Animal Attacks]].
 
Coop Animals may be stuck outside at night if the coop doors are closed. The conditions for this are not clear (see [[Animals#Animals Trapped Outside|Animals trapped outside]]). If an animal is stuck outside the coop at night, the next day their mood will be "grumpy." Animals stuck outside are also subject to [[Animals#Wild Animal Attacks|Wild Animal Attacks]].
 +
 +
The Coop can also be used in a manner similar to the [[Shed]] for storing [[Chest|Chests]], [[Crafting#Artisan_Equipment|Artisan Equipment]], and some [[Furniture]]. The animals are unperturbed by the clutter, even if paths are blocked. However, excessive obstructions may actually prevent the spawning of [[:Category:Animal Products|coop animal products]]. In order to save time daily while collecting [[:Category:Animal Products|coop animal products]], it is possible to deliberately fill the far end of the coop with obstructions in order to manipulate spawns to be conveniently placed closer to the door.
    
<gallery>
 
<gallery>
145

edits

Navigation menu