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* The <samp>Game1.locations</samp> list shows both active and shadow locations. While mods can access the shadow locations, these don't reflect the real data on the server and any changes to them won't be synced to the host.
 
* The <samp>Game1.locations</samp> list shows both active and shadow locations. While mods can access the shadow locations, these don't reflect the real data on the server and any changes to them won't be synced to the host.
 
* There may be duplicate copies of NPCs, horses, etc in the shadow world. Only those in active locations are 'real'.
 
* There may be duplicate copies of NPCs, horses, etc in the shadow world. Only those in active locations are 'real'.
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* Game methods (like <samp>Game1.getCharacterByName</samp>) may not correctly distinguish between the 'real' and 'shadow' copies.
 
* When a farmhand warps to a location, the game fetches the real location from the host player before the warp completes. For a short while, the farmhand may have a null <samp>currentLocation</samp> field while they're between locations.
 
* When a farmhand warps to a location, the game fetches the real location from the host player before the warp completes. For a short while, the farmhand may have a null <samp>currentLocation</samp> field while they're between locations.
  
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