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690 bytes added ,  18:35, 27 July 2023
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:::You're welcome! I found a time in game play when it mattered to me, so I watched for it when testing. Thought it might matter to others too. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 16:46, 31 January 2022 (UTC)
 
:::You're welcome! I found a time in game play when it mattered to me, so I watched for it when testing. Thought it might matter to others too. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 16:46, 31 January 2022 (UTC)
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== Ginger Island Teaser Event.
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==Ginger Island Teaser Event==
    
The preconditions are: 16253595/j 29/X where X is
 
The preconditions are: 16253595/j 29/X where X is
<code>
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<syntaxhighlight lang="c#">
 
if (split[i][0] == 'X')
 
if (split[i][0] == 'X')
 
{
 
{
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continue;
 
continue;
 
}
 
}
</code>
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</syntaxhighlight>
 
[[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 12:56, 27 July 2023 (UTC)
 
[[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 12:56, 27 July 2023 (UTC)
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:Thank you Atravita! Translation: 16253595 is the Ginger Island teaser event number, which requires:
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:*j 29 = 29 days played in game (so not before Summer 1 of year 1); and one of 3 previous events has occured:
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:**191393 = The community center completion ceremony has been seen; or
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:**502261 = The Joja warehouse completion ceremony has been seen; or
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:**hasCompletedCommunityCenter = The player has completed the community center
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:in order to return -1 to the calling function, <samp>GameLocaion::checkForEvents</samp>. Returning -1 seems to allow the event to start. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:35, 27 July 2023 (UTC)
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