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150 bytes added ,  18:09, 4 August 2023
+reference for mussel node & fix "coconut" to "walnut"
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|5
 
|5
 
|Mining
 
|Mining
|Mining the [[Mining#Mussel Node|Mussel Nodes]] has a 10% chance of yielding a walnut, up to a total of 5.
+
|Mining the [[Mining#Mussel Node|Mussel Nodes]] has a 10% chance of yielding a walnut, up to a total of 5.<ref name="musselnode" />
 
|[[File:Musselfarming.PNG|center|175px]]
 
|[[File:Musselfarming.PNG|center|175px]]
 
|-
 
|-
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==Notes==
 
==Notes==
The parrot in Leo's hut provides [[Golden Walnut#Parrot Hints|hints]] for 123 out of 130 walnut locations with the exception of:  
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*The parrot in Leo's hut provides [[Golden Walnut#Parrot Hints|hints]] for 123 out of 130 walnut locations with the exception of:  
* 1 on the southern bush in the Gem Birds shrine area
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** 1 on the southern bush in the Gem Birds shrine area
* 3 for placing a banana on the altar in the east, by the staircase to Leo's hut
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** 3 for placing a banana on the altar in the east, by the staircase to Leo's hut
* up to 3 rewarded for winning the [[Darts|Darts Game]].
+
** up to 3 rewarded for winning the [[Darts|Darts Game]].
If you find the all the coconuts associated with a hint on the same day that the hint was given, the parrot will not give another hint until the next day, and will remain silent for the rest of the day.
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*If you find the all the walnuts associated with a hint on the same day that the hint was given, the parrot will not give another hint until the next day, and will remain silent for the rest of the day.
    
==Bugs==
 
==Bugs==
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     <ref name="fishingchance">See <samp>IslandLocation::getFish</samp> in the game code.</ref>
 
     <ref name="fishingchance">See <samp>IslandLocation::getFish</samp> in the game code.</ref>
 
     <ref name="harvestconditions">See <samp>TerrainFeatures.HoeDirt::performUseAction</samp> in the game code. The [[Scythe]] is assigned harvesting method "1" and harvesting by hand is harvesting method "0".</ref>
 
     <ref name="harvestconditions">See <samp>TerrainFeatures.HoeDirt::performUseAction</samp> in the game code. The [[Scythe]] is assigned harvesting method "1" and harvesting by hand is harvesting method "0".</ref>
 +
    <ref name="musselnode">See <samp>GameLocation::breakStone</samp> in the game code. The mussel node is case 25.</ref>
 
</references>
 
</references>
  
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