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Modding:Migrate to Stardew Valley 1.6
(view source)
Revision as of 00:02, 31 August 2023
1 byte removed
,
00:02, 31 August 2023
Items.contains, instead of items; items.ContainsId(id, count) (the one before was old)
Line 2,186:
Line 2,186:
|-
|-
| <code>hasItemInInventory(id, count)</code><br /><code>hasItemInInventoryNamed(name)</code><br /><code>hasItemWithNameThatContains(name)</code>
| <code>hasItemInInventory(id, count)</code><br /><code>hasItemInInventoryNamed(name)</code><br /><code>hasItemWithNameThatContains(name)</code>
−
| Use <code>
items
.ContainsId(id, count)</code>.
+
| Use <code>
Items
.ContainsId(id, count)</code>.
|-
|-
| <code>hasItemInList(list, id, count)</code>
| <code>hasItemInList(list, id, count)</code>
Line 3,001:
Line 3,001:
if (!player.mailReceived.Contains(mailFlag))
if (!player.mailReceived.Contains(mailFlag))
{
{
−
if (!Game1.player.
hasItemInInventory
(
keyId
,
1
))
+
if (!Game1.player.
Items.ContainsId
(
id
,
count
))
{
{
Game1.activeClickableMenu = new DialogueBox("This gate is locked. I wonder where the key is?");
Game1.activeClickableMenu = new DialogueBox("This gate is locked. I wonder where the key is?");
ApryllForever
4
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