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→‎Seasons: update for build 23302 (improved WorldDate)
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* For C# mods, fixed <samp>DescriptionElement</samp> not allowing more than four translation token substitutions.
 
* For C# mods, fixed <samp>DescriptionElement</samp> not allowing more than four translation token substitutions.
   −
====Seasons====
+
====Dates & seasons====
 
* Added a <samp>Season</samp> enum for strongly-typed, case-insensitive season checks (like <code>Game1.season == Season.Spring</code> instead of <code>Game1.currentSeason == "spring"</code>).
 
* Added a <samp>Season</samp> enum for strongly-typed, case-insensitive season checks (like <code>Game1.season == Season.Spring</code> instead of <code>Game1.currentSeason == "spring"</code>).
 
* Added <samp>Game1.season</samp>, <samp>Game1.GetSeasonForLocation</samp>, <samp>Game1.WorldDate.Season</samp>, and <samp>location.GetSeason()</samp> to get the season enum.
 
* Added <samp>Game1.season</samp>, <samp>Game1.GetSeasonForLocation</samp>, <samp>Game1.WorldDate.Season</samp>, and <samp>location.GetSeason()</samp> to get the season enum.
 
* Added <samp>Utility.getSeasonKey</samp> to get the key form from a season enum.
 
* Added <samp>Utility.getSeasonKey</samp> to get the key form from a season enum.
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* Improved <samp>WorldDate</samp>:
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** added <samp>Now()</samp> to get a new instance matching the current date;
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** added <samp>WorldDate.Equals</samp> and <samp>GetHashCode</samp> implementations;
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** added code docs;
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** <samp>TotalDays</samp> is no longer written to the save file.
 
* Renamed some members for clarity (<samp>Game1.GetSeasonForLocation</samp> → <samp>GetSeasonKeyForLocation</samp>, <samp>location.GetSeasonForLocation</samp> → <samp>GetSeasonKey</samp>, <samp>WorldDate.Season</samp> → <samp>SeasonKey</samp>).
 
* Renamed some members for clarity (<samp>Game1.GetSeasonForLocation</samp> → <samp>GetSeasonKeyForLocation</samp>, <samp>location.GetSeasonForLocation</samp> → <samp>GetSeasonKey</samp>, <samp>WorldDate.Season</samp> → <samp>SeasonKey</samp>).
 
* Fixed <samp>location.GetSeasonKey()</samp> not applying the greenhouse logic.
 
* Fixed <samp>location.GetSeasonKey()</samp> not applying the greenhouse logic.
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