Changes

→‎Dialogue changes: update for build 23303 (added AcceptBirthdayGift_Negative and AcceptBirthdayGift_Positive)
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| The dialogue shown when receiving a non-birthday gift from the player. This can be by item ID (like <samp>AcceptGift_(O)128</samp>) or context tag (like <samp>AcceptGift_category_fish</samp>). If omitted, defaults to the dialogue in <samp>Data/NPCGiftTastes</samp>.
 
| The dialogue shown when receiving a non-birthday gift from the player. This can be by item ID (like <samp>AcceptGift_(O)128</samp>) or context tag (like <samp>AcceptGift_category_fish</samp>). If omitted, defaults to the dialogue in <samp>Data/NPCGiftTastes</samp>.
 
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| <samp>AcceptBirthdayGift_{{t|id}}</samp><br /><samp>AcceptBirthdayGift_{{t|tag}}</samp><br /><samp>AcceptBirthdayGift_{{t|taste}}</samp><br /><samp>AcceptBirthdayGift</samp>
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| <samp>AcceptBirthdayGift_{{t|id}}</samp><br /><samp>AcceptBirthdayGift_{{t|tag}}</samp><br /><samp>AcceptBirthdayGift_{{t|taste}}</samp><br /><samp>AcceptBirthdayGift_Negative</samp><br /><samp>AcceptBirthdayGift_Positive</samp><br /><samp>AcceptBirthdayGift</samp>
| The dialogue shown when receiving a birthday gift from the player. This can be by item ID (like <samp>AcceptBirthdayGift_(O)128</samp>), context tags (like <samp>AcceptBirthdayGift_category_fish</samp>), gift taste (one of <samp>Loved</samp>, <samp>Liked</samp>, <samp>Neutral</samp>, <samp>Disliked</samp>, or <samp>Hated</samp>) or for all items. If omitted, defaults to the generic translations for all NPCs.
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| The dialogue shown when receiving a birthday gift from the player. If omitted, defaults to the generic translations for all NPCs.
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The first matching dialogue is used in this order:
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# by item ID (like <samp>AcceptBirthdayGift_(O)128</samp>);
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# by context tag (like <samp>AcceptBirthdayGift_category_fish</samp>);
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# by gift taste (one of <samp>AcceptBirthdayGift_Loved</samp>, <samp>AcceptBirthdayGift_Liked</samp>, <samp>AcceptBirthdayGift_Neutral</samp>, <samp>AcceptBirthdayGift_Disliked</samp>, or <samp>AcceptBirthdayGift_Hated</samp>);
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# <samp>AcceptBirthdayGift_Negative</samp> (hated or disliked gift) or <samp>AcceptBirthdayGift_Positive</samp> (neutral, liked, or loved gift);
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# for all items (via <samp>AcceptBirthdayGift</samp>).
    
Note that any portrait in the dialogue will be overridden based on the gift taste.
 
Note that any portrait in the dialogue will be overridden based on the gift taste.
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