Changes

Jump to navigation Jump to search
722 bytes removed ,  00:24, 23 November 2023
→‎Format: update for unique string IDs doc section
Line 28: Line 28:  
===Format===
 
===Format===
 
The <samp>Data/WorldMap</samp> data asset consists of a string → model lookup, where...
 
The <samp>Data/WorldMap</samp> data asset consists of a string → model lookup, where...
* The key is a unique identifier for the region. This should only contain alphanumeric/underscore/dot characters. For custom regions, this should be prefixed with your mod ID like <samp>Example.ModId_RegionName</samp>.
+
* The key is a [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the region.
 
* The value is a model with the fields listed below.
 
* The value is a model with the fields listed below.
   Line 46: Line 46:  
|-
 
|-
 
| <samp>Id</samp>
 
| <samp>Id</samp>
| A unique identifier for the texture entry. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_TextureName</samp>.
+
| The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the texture entry within the list.
 
|-
 
|-
 
| <samp>Texture</samp>
 
| <samp>Texture</samp>
Line 72: Line 72:  
|-
 
|-
 
| <samp>Id</samp>
 
| <samp>Id</samp>
| A unique identifier for the map area. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_MapAreaName</samp>.
+
| The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the map area within the list.
 
|-
 
|-
 
| <samp>PixelArea</samp>
 
| <samp>PixelArea</samp>
Line 90: Line 90:  
|-
 
|-
 
| <samp>Id</samp>
 
| <samp>Id</samp>
| A unique identifier for the texture entry within the area. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_TextureName</samp>.
+
| The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the texture entry within the area.
 
|-
 
|-
 
| <samp>Texture</samp>
 
| <samp>Texture</samp>
Line 117: Line 117:  
|-
 
|-
 
| <samp>Id</samp>
 
| <samp>Id</samp>
| A unique identifier for the tooltip within the area. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_TooltipName</samp>.
+
| The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the tooltip within the area.
 
|-
 
|-
 
| <samp>Text</samp>
 
| <samp>Text</samp>
Line 159: Line 159:  
|-
 
|-
 
| <samp>Id</samp>
 
| <samp>Id</samp>
| A unique identifier for this entry within the area. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_PositionName</samp>.
+
| The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for this entry within the area.
 
|-
 
|-
 
| <samp>LocationContext</samp>
 
| <samp>LocationContext</samp>
Line 191: Line 191:  
|-
 
|-
 
| <samp>Id</samp>
 
| <samp>Id</samp>
| A unique identifier for this entry. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_ScrollTextZoneId</samp>.
+
| The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for this entry within the list.
 
|-
 
|-
 
| <samp>TileArea</samp>
 
| <samp>TileArea</samp>
translators
8,451

edits

Navigation menu