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| ===Format=== | | ===Format=== |
| The <samp>Data/WorldMap</samp> data asset consists of a string → model lookup, where... | | The <samp>Data/WorldMap</samp> data asset consists of a string → model lookup, where... |
− | * The key is a unique identifier for the region. This should only contain alphanumeric/underscore/dot characters. For custom regions, this should be prefixed with your mod ID like <samp>Example.ModId_RegionName</samp>. | + | * The key is a [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the region. |
| * The value is a model with the fields listed below. | | * The value is a model with the fields listed below. |
| | | |
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| |- | | |- |
| | <samp>Id</samp> | | | <samp>Id</samp> |
− | | A unique identifier for the texture entry. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_TextureName</samp>. | + | | The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the texture entry within the list. |
| |- | | |- |
| | <samp>Texture</samp> | | | <samp>Texture</samp> |
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| |- | | |- |
| | <samp>Id</samp> | | | <samp>Id</samp> |
− | | A unique identifier for the map area. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_MapAreaName</samp>. | + | | The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the map area within the list. |
| |- | | |- |
| | <samp>PixelArea</samp> | | | <samp>PixelArea</samp> |
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| |- | | |- |
| | <samp>Id</samp> | | | <samp>Id</samp> |
− | | A unique identifier for the texture entry within the area. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_TextureName</samp>. | + | | The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the texture entry within the area. |
| |- | | |- |
| | <samp>Texture</samp> | | | <samp>Texture</samp> |
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| |- | | |- |
| | <samp>Id</samp> | | | <samp>Id</samp> |
− | | A unique identifier for the tooltip within the area. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_TooltipName</samp>. | + | | The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for the tooltip within the area. |
| |- | | |- |
| | <samp>Text</samp> | | | <samp>Text</samp> |
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| |- | | |- |
| | <samp>Id</samp> | | | <samp>Id</samp> |
− | | A unique identifier for this entry within the area. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_PositionName</samp>. | + | | The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for this entry within the area. |
| |- | | |- |
| | <samp>LocationContext</samp> | | | <samp>LocationContext</samp> |
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| |- | | |- |
| | <samp>Id</samp> | | | <samp>Id</samp> |
− | | A unique identifier for this entry. This should only contain alphanumeric/underscore/dot characters. For custom entries, this should be prefixed with your mod ID like <samp>Example.ModId_ScrollTextZoneId</samp>. | + | | The [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] for this entry within the list. |
| |- | | |- |
| | <samp>TileArea</samp> | | | <samp>TileArea</samp> |