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The <includeonly>[[The Sewers#Statue Of Uncertainty|</includeonly>Statue Of Uncertainty<includeonly>]] in [[The Sewers]]</includeonly> allows the player to change <noinclude>[[Skills|</noinclude>professions<noinclude>]]</noinclude>.  After donating {{price|10000}}, the statue requires the player to choose one skill to change.  That night after the player goes to bed, the Level 5 "Choose a profession" screen will appear, followed by the corresponding Level 10 "Choose a profession" screen for the skill selected at the statue.
 
The <includeonly>[[The Sewers#Statue Of Uncertainty|</includeonly>Statue Of Uncertainty<includeonly>]] in [[The Sewers]]</includeonly> allows the player to change <noinclude>[[Skills|</noinclude>professions<noinclude>]]</noinclude>.  After donating {{price|10000}}, the statue requires the player to choose one skill to change.  That night after the player goes to bed, the Level 5 "Choose a profession" screen will appear, followed by the corresponding Level 10 "Choose a profession" screen for the skill selected at the statue.
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Only skills for which professions have already been chosen will appear in the Statue's menu.  As soon as the player chooses a profession to change, the bonuses for existing professions disappear. Skills that gives bonuses to sell prices will not apply to items placed in the [[Shipping|shipping bin]] the day the profession is changed.
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Only skills for which professions have already been chosen will appear on the Statue's menu.  As soon as the player chooses a profession to change, the bonuses for existing professions disappear. Skills that give bonuses to sell prices will not apply to items placed in the [[Shipping|shipping bin]] the day the profession is changed.
    
Just like levelling up a skill at the end of the day causes the player to wake up with full [[energy]] the next day no matter what, using this statue on any given day will cause the player to wake up with full energy the next day as well.<section end="statueofuncertainty"/>
 
Just like levelling up a skill at the end of the day causes the player to wake up with full [[energy]] the next day no matter what, using this statue on any given day will cause the player to wake up with full energy the next day as well.<section end="statueofuncertainty"/>
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==Mutant Bug Lair==
 
==Mutant Bug Lair==
 
{{main article|Mutant Bug Lair}}
 
{{main article|Mutant Bug Lair}}
In late game players will get the quest [[Quests#Dark Talisman|Dark Talisman]], which sends them to speak with [[Krobus]] in the sewers. Once spoken to he'll open a passage inside the sewers to a new small area, the [[Mutant Bug Lair]]. Inside players can gather the talisman for their quest, catch unique fish ([[Slimejack]]) and fight swarms of bugs.
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In the late game, players will get the quest [[Quests#Dark Talisman|Dark Talisman]], which sends them to speak with [[Krobus]] in the sewers. Once spoken to he'll open a passage inside the sewers to a new small area, the [[Mutant Bug Lair]]. Inside players can gather the talisman for their quest, catch unique fish ([[Slimejack]]) and fight swarms of bugs.
    
==Fishing==
 
==Fishing==
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