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| ! migration | | ! migration |
| |- | | |- |
− | |rowspan="6"| <samp>Farmer</samp> | + | |rowspan="5"| <samp>Farmer</samp> |
− | | <code>getItemCount(id)</code><br /><code>GetTallyOfObject(id)</code><br /><code>GetTallyOfObject(id, isBigCraftable)</code> | + | | <code>getItemCount(id)</code><br /><code>GetTallyOfObject(id)</code><br /><code>GetTallyOfObject(id, isBigCraftable)</code><br /><code>hasItemInInventory(id, count)</code><br /><code>hasItemInInventoryNamed(name)</code><br /><code>hasItemInList(list, id, count)</code><br /><code>hasItemWithNameThatContains(name)</code> |
− | | Use <code>items.CountId(id)</code>.
| + | |   |
− | |-
| + | * To check an item ID, use <code>items.CountId(id)</code> or <code>Items.ContainsId(id, count)</code>. |
− | | <code>hasItemInInventory(id, count)</code><br /><code>hasItemInInventoryNamed(name)</code><br /><code>hasItemWithNameThatContains(name)</code>
| + | * To check Golden Walnuts or Qi Gems, use the <samp>Game1.netWorldState.Value.GoldenWalnuts</samp> and <samp>Farmer.QiGems</samp> fields. |
− | | Use <code>Items.ContainsId(id, count)</code>. | + | * To check category matches or <samp>-777</samp> (seasonal wild seeds), the <samp>getItemCount</samp> and <samp>getItemCountInList</samp> still exist. |
− | |-
| |
− | | <code>hasItemInList(list, id, count)</code>
| |
− | | Use <code>list.ContainsId(id, count)</code>.
| |
| |- | | |- |
| | <code>areAllItemsNull()</code> | | | <code>areAllItemsNull()</code> |
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| | Use <code>items.CountItemStacks()</code> to count all items, or <code>Items.Count(p => p is Object)</code> to match this method's actual behavior. | | | Use <code>items.CountItemStacks()</code> to count all items, or <code>Items.Count(p => p is Object)</code> to match this method's actual behavior. |
| |- | | |- |
− | | <code>consumeObject(id, count)</code><br /><code>removeItemsFromInventory(id, count)</code> | + | | <code>consumeObject(id, count)</code> |
| | Use <code>items.ReduceId(id, count)</code>. | | | Use <code>items.ReduceId(id, count)</code>. |
| + | |- |
| + | | <code>removeItemsFromInventory(id, count)</code> |
| + | |   |
| + | * To remove an item by ID, use <code>removeItemsFromInventory(id, count)</code>. |
| + | * To deduct Golden Walnuts or Qi Gems, change the <samp>Game1.netWorldState.Value.GoldenWalnuts</samp> and <samp>Farmer.QiGems</samp> fields. |
| |- | | |- |
| |rowspan="2"| <samp>Object</samp> | | |rowspan="2"| <samp>Object</samp> |
| | <code>ConsumeInventoryItem(player, id, count)</code> | | | <code>ConsumeInventoryItem(player, id, count)</code> |
− | | This was somewhat specialized and shouldn't be called by mod code, but the equivalent would be <code>(obj.autoLoadChest?.items ?? player.items).ReduceId(id, count)</code>. | + | | This was somewhat specialized and shouldn't be called by mod code, but the equivalent would be <code>(obj.autoLoadChest?.items ?? player.items).ReduceId(id, count)</code>. See also notes for <samp>Farmer.removeItemsFromInventory</samp>. |
| |- | | |- |
| | <code>GetTallyOfObject(player, id)</code> | | | <code>GetTallyOfObject(player, id)</code> |
− | | This was somewhat specialized and shouldn't be called by mod code, but the equivalent would be <code>(obj.autoLoadChest?.items ?? player.items).CountId(id)</code>. | + | | This was somewhat specialized and shouldn't be called by mod code, but the equivalent would be <code>(obj.autoLoadChest?.items ?? player.items).CountId(id)</code>. See also notes for <samp>Farmer.getTallyOfObject</samp>. |
| |} | | |} |
| | | |