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| Only the pickaxe can un-till soil that has previously been tilled (''i.e.,'' it can remove strikes from a [[Hoes|Hoe]]). This process is overall done in two stages; striking once will remove any crops on top, leaving the underlying tilled soil intact (including any [[fertilizer]] present). Striking a second time tilled soil will revert the tile to an un-tilled state, removing any applied [[fertilizer]]. The pickaxe also applies this two-stage removal process to for items placed on top of floor tiles, while the axe will remove both the object and the floor at once. Also, using the pickaxe on a [[Monsters|Monster]] will deal a small portion of damage, similar to other [[weapons]]. However, another unique use case is hitting a [[Rock Crab|Crab]] 5 times with a pickaxe which will knock off its shell, and cause the crab to flee rather than attack the player. | | Only the pickaxe can un-till soil that has previously been tilled (''i.e.,'' it can remove strikes from a [[Hoes|Hoe]]). This process is overall done in two stages; striking once will remove any crops on top, leaving the underlying tilled soil intact (including any [[fertilizer]] present). Striking a second time tilled soil will revert the tile to an un-tilled state, removing any applied [[fertilizer]]. The pickaxe also applies this two-stage removal process to for items placed on top of floor tiles, while the axe will remove both the object and the floor at once. Also, using the pickaxe on a [[Monsters|Monster]] will deal a small portion of damage, similar to other [[weapons]]. However, another unique use case is hitting a [[Rock Crab|Crab]] 5 times with a pickaxe which will knock off its shell, and cause the crab to flee rather than attack the player. |
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− | ==Grades of Pickaxe==
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− | The Pickaxe may be upgraded at the [[Blacksmith]]. The cost and resource requirements for each upgrade are shown in the table below. As a summary of the upgrade effects, with each upgrade level the number of hits required to break a stone or [[Mining#Mining Nodes|node]] is reduced, and it becomes possible to break harder types of rocks.
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− | <!--Note: The following section is transcluded on the Tools page-->
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− | <section begin="pickaxe" />
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− | {| class="wikitable"
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− | !Image
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− | !Name
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− | !Cost
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− | !Ingredients
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− | !Improvements
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− | |-
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− | |[[File:Pickaxe.png]]
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− | |Pickaxe
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− | |Starter Tool
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− | |N/A
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− | |Can break small rocks anywhere.<br />In the [[The Mines|Mines]], can break tougher rocks on floors 1-39 in 2 hits and can break large [[boulder]]s with multiple hits. Can break copper nodes in 3 hits.<br />Note: Cannot break [[boulder]]s on [[The Farm]].
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− | |[[File:Copper Pickaxe.png]]
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− | |Copper Pickaxe
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− | |{{price|2000}}
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− | |{{name|Copper Bar|5}}
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− | |In the Mines, can break all rocks on floors 1-39 in 1 hit and 40-79 in 2 hits. Can break copper nodes in 2 hits.
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− | |[[File:Steel Pickaxe.png]]
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− | |Steel Pickaxe
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− | |{{price|5000}}
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− | |{{name|Iron Bar|5}}
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− | |Needed to break [[Boulder|boulders]] on The Farm.
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− | In the Mines, can break rocks on floors 40-79 in 1 hit, and [[Quarry Mine]] rocks in 2 hits.
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− | <br />Breaks copper nodes in 1 hit, iron nodes in 2 hits, gold nodes in 3 hits, and iridium nodes in 6 hits. Can break boulders in 4 hits.
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− | <br /> Can break the barrier inside the mine that blocks the player from talking with [[Dwarf]].
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− | |[[File:Gold Pickaxe.png]]
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− | |Gold Pickaxe
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− | |{{price|10000}}
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− | |{{name|Gold Bar|5}}
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− | |Can break a [[Random Events#Meteorite|meteorite]].
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− | In the Mines, can break rocks on floors 80-120 in 1 hit. Breaks copper and iron nodes in 1 hit, gold nodes in 2 hits, and iridium nodes in 4 hits. Can break boulders in the Quarry Mine in 4 hits.
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− | |[[File:Iridium Pickaxe.png]]
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− | |Iridium Pickaxe
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− | |{{price|25000}}
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− | |{{name|Iridium Bar|5}}
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− | Can break rocks in the [[Quarry Mine]] and [[Skull Cavern]] in 1 hit. Breaks diamond nodes in 2 hits and all other gem nodes in 1 hit. Can break boulders in the Quarry Mine in 3 hits.
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− | |}<section end="pickaxe" />
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| ==Energy Cost== | | ==Energy Cost== |