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Line 3,337: Line 3,337:  
             targetArea: new Rectangle((int)tile.X - 1, (int)tile.Y - 1, 2, 2)
 
             targetArea: new Rectangle((int)tile.X - 1, (int)tile.Y - 1, 2, 2)
 
         );
 
         );
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    }
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}
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</syntaxhighlight>
 +
 +
As another example, let's say you want the gate to unlock when the player presses the action key. You can add a regular <code>Action Example.ModId_UnlockGate</code> map property (e.g. by adding it directly in the map file, or using [[Modding:Content Patcher|Content Patcher]]'s <samp>EditMap</samp>, or using the [[Modding:Modder Guide/APIs/Content|content API]]). Then you can just handle the logic from your C# mod:
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<syntaxhighlight lang="c#">
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internal class ModEntry : Mod
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{
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    /// <inheritdoc />
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    public override void Entry(IModHelper helper)
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    {
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        GameLocation.RegisterTileAction("Example.ModId_UnlockGate", this.HandleUnlockGate);
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    }
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    private bool HandleUnlockGate(GameLocation location, string[] args, Farmer player, Microsoft.Xna.Framework.Point point)
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    {
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        const string mailFlag = "Example.ModId_GateUnlocked";
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        const string keyId = "Example.ModId_GateKey";
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        // unlock gate if locked
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        if (!player.mailReceived.Contains(mailFlag))
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        {
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            if (!Game1.player.Items.ContainsId(id, count))
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            {
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                Game1.activeClickableMenu = new DialogueBox("This gate is locked. I wonder where the key is?");
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                return false;
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            }
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            player.removeFirstOfThisItemFromInventory(keyId);
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            player.mailReceived.Add(mailFlag);
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        }
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        // apply open-gate map edit
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        // NOTE: this is a quick example which changes the location's current map. If another mod reloads the map
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        // (e.g. a content pack editing it), the change will be lost. For persistent changes, you should use the
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        // AssetRequested event to apply the change when the map is reloaded.
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        IAssetDataForMap mapHelper = this.Helper.GameContent.GetPatchHelper(location.map).AsMap();
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        mapHelper.PatchMap(
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            this.Helper.Content.Load<Map>("assets/unlocked-gate.tmx"),
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            targetArea: new Rectangle((int)tile.X - 1, (int)tile.Y - 1, 2, 2)
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        );
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        return true;
 
     }
 
     }
 
}
 
}
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