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→‎Other ID changes: link to new unique string IDs section
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* When referencing numeric IDs, you usually just need to convert them into a string (like <code>Game1.player.hasBuff("1590166")</code> or <code>Game1.player.eventsSeen.Contains("1590166")</code>).
 
* When referencing numeric IDs, you usually just need to convert them into a string (like <code>Game1.player.hasBuff("1590166")</code> or <code>Game1.player.eventsSeen.Contains("1590166")</code>).
 
* When creating buffs, see [[#Buff overhaul|buff overhaul]] for how to create buffs now.
 
* When creating buffs, see [[#Buff overhaul|buff overhaul]] for how to create buffs now.
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* For pre-existing content pack data, see migration steps in the ''[[#Unique string IDs|unique string IDs]]'' section.
    
===Building and animal changes===
 
===Building and animal changes===
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